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Canon: © Anne Bishop
Board's Plot: Blood Rites
Points Scheme: Mother Night
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Established February 2010
by Jamie, Gina & Bowie.


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* Plot Informaton for Scelt

Scelt is a Territory in turmoil and peace is tenuously held together by the Sceltic Queens. Rivalry between the Clans errupted into horror for the Territory that resulted in many dead, on both sides, and culimated in Clan Sheane being outlawed in the Territory. Further troubles plague the Territory in a variety of manners - Landen villages are raided, Courts are attacked, and no one seems to be safe.
History of Scelt
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Court of Scelt
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Scelt's Hourglass Coven

Author Topic: Scelt's Presence at Sea  (Read 1423 times)

Description:

Offline Loreniel Killan

  • Character Account
    • opal2sapphire
    • bwq
    • Role

      Queen of Scelt

    • Faction

      Court of Scelt

    • Territory

      Scelt

    • Character Sheet

      [Link]

    • OOC

      Jamie

    • Posts

      204

    • View Profile
Scelt's Presence at Sea
« on: Aug 07, 12, 03:26:46 PM »

Scelt’s Presence at Sea
aka. Pirates, Merchants, Navy, and Coastline

Scelt has a long maritime history as an island Territory. Scelt's harsh coastline leaves very little room for ports and takes a skilled, savvy and courageous captain to attempt to land anywhere but in the ports. The sea surrounding Scelt is dominated by the Sceltic Navy and Sceltic Merchants though there are many courageous, or foolish, Pirate or Mercenary Captains who have carved out caves from the sharp rocks along the Sceltic coast.

Navy
Scelt and Dhemlan have allied their Navies due to their strengths at sea. Scelt men who strive to become officers in the Navy often train at Dhemlan Naval academies to get a step above their Sceltic counterparts. Many Scelt sailors and officers also train aboard Dhemlan vessels. The Navy Admiral reports directly to the Queen of Scelt.

Merchants
Merchants dominate the trade routes between Scelt and Dharo, Little Terreille and Dhemlan. Because of the difficulty in navigating Sceltic waters most of the Merchants making port in Scelt are of Scelt origin. Those ships and Captains who are not of Scelt origin often hire Sceltic guides to help navigate the treacherous waters.

Pirates & Mercenaries
Due to the ragged coastline along Scelt there are few safe ports of harbor. Those which are the safest have been claimed as trading ports and are carefully patrolled and policed by the Sceltic Navy. This leaves very little opportunities for Pirates and Mercenaries to make their own berth and seek their fortunes. Most commonly those who are either foolish or brave will make port in the trecherous waters, using craft or other methods to carve out caves along the coastline where they can store goods and make their way to the land. Since the Navy patrol the waters closely these caves are often found or sold out by neighbors. The most successful are the most treacherous and secluded.

Pleasure Craft
It is not uncommon for Scelts to have pleasure craft, either on the lakes or in the ocean around Scelt. These are most frequently the targets of Pirates and Mercenaries as they are least likely to be guarded in comparison to the Merchant ships. Sailing is a common past time among the Scelts.

Ports
The Capital, Tuathal, is Scelt's largest port city. There are 3 other port cities in the Province of Denford; while Kilvary and Tramore both only have 1 port city. The port cities are the few places where it is safe to make berth in Scelt due to the rugged coast lines.




Note: These are rough write ups for culture purposes. If anyone is looking to build them out further please get in touch with Jamie.

























 

 

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