collapse

* Welcome!

* Important Links

* Chat Box

Guest Friendly. No advertising please.

* BR Councils

* COTM and TOTM

* COTY and TOTY

Character of the Year


Thread of the Year

* Affliates

Affiliate with Us

Blood Rites RPG

Listed At

RPG-D Nerd Listings

Our Affiliates

   

* Credits

RSS Feed  Facebook  Tumblr    E-Mail

Canon: © Anne Bishop
Board's Plot: Blood Rites
Points Scheme: Mother Night
Ratio System: Blood Rites

Blood Rites best viewed in Firefox.
Established February 2010
by Jamie, Gina & Bowie.


* Welcome Guests

Please note we've temporarily disabled Guests from viewing our full forums. Members have access to see all details, and we'd love to have you join!

You are currently viewing our forum as a Guest. While you can see all we do, you can't participate. Please think about joining, we love new players. Click Here for more information.

* Plot Informaton for Scelt

Scelt is a Territory in turmoil and peace is tenuously held together by the Sceltic Queens. Rivalry between the Clans errupted into horror for the Territory that resulted in many dead, on both sides, and culimated in Clan Sheane being outlawed in the Territory. Further troubles plague the Territory in a variety of manners - Landen villages are raided, Courts are attacked, and no one seems to be safe.
History of Scelt
Provinces & Districts
Courts of Scelt
Clan Culture
Scelt's Hourglass Coven

Author Topic: Quinn Higgins  (Read 3167 times)

Description: Witch. Sapphire to Ebon Gray. Played by Jamie.

Offline Quinn Higgins

  • Character Account: HBC Vet
    • sapphire2eg
    • witch
    • Role

      First Circle

    • Faction

      Territory Court

    • Territory

      Scelt

    • Character Sheet

      [Link]

    • OOC

      Jamie

    • Posts

      19

Quinn Higgins
« on: Nov 20, 15, 03:50:11 AM »
The Basics

Character Name: Quinn Higgins
Nicknames:
Age & Birthyear:  32 (B. 161 AP)
Race:  Short Lived, Sceltian
Caste:  witch
Birth Territory: Scelt
Home Territory: Scelt

Birthright Jewel: cut Sapphire
Offering Jewel:  uncut Ebon Gray
* Birthright Sapphire from Winsol Jewel Raffle 2012

Role: Guard, First Circle
Faction: Court of Scelt

Appearance


Play By: Jennifer Lawrence
Distinguishing Features:

Personality



Personality:
There are those who would consider Quinn's childhood to have been spent in a sheltered setting, and they would be missing the bigger picture. Quinn was exposed to more harsh difficulties in life as a toddler during her formative years than many see in their entire lives, but to Quinn these challenges were part of life and considered normal. Hearing the rumble of one's stomach while hunting for dinner in the sparse and barren landscape of Scelt's Highlands was a regular occurrence. Quinn learned to set rabbit traps while other children her age were playing with blocks. Quinn learned her letters, numbers and history by witchlight at night while her father skinned the day's catch and prepared a simple meal for them.

Yet it was this unique childhood and environment that helped to produce the remarkable witch that Quinn has become over the years since. Quinn is a tomboy at heart and it define the very core of her personality. The girly aspects of life are foreign and often uncomfortable to Quinn when they're forced upon her for propriety's sake. Quinn has ensured that any dress she is forced to wear has split skirts with pants beneath to offer her a freedom of movement she would otherwise be denied. Functionality is something that Quinn appreciates; while frivolity is a concept she has never been able to embrace.

Much of who Quinn is at her core is derived from her unusual upbringing. She is a hunter, a survivor and a loner. These are elements of her personality that have never fit in within the social circles of a Court. But they have made her one powerfully dangerous guard in the process. Quinn possesses a dark predatory nature and the stealth to make her truly dangerous. She fights to survive and protect those that she has claimed as her own, with her own unique sense of pack like loyalty. Yet despite her rare connections to people around her Quinn has always remained a step away, and a bit of a loner. Where others would congregate at the end of a long day Quinn would find a cold, dark corner and indulge in a much needed dose of solitude. She's capable of engaging on a personal level but to those who do not know or understand her she would appear as stand off-ish.

Quinn is incredibly patient and possesses a very long fuse before indulging in anger, frustration, or any of the more controlling emotions. She is often the voice of sensibility within the Court but would be the first person to don her armor and prepare for a fight when needed. She is powerfully patient, a skill born of her hunting background, and can wait out an enemy or scenario without ever once feeling antsy to pick up her weapon before it's absolutely necessary.

Loyalty for Quinn is instinctive but not always comfortable for the witch. It is in her nature to have loyalty but the first Court she served challenged her understanding of loyalty. She would protect Loreniel with her life and soul if called on to do so but it has always been difficult for Quinn to express these complex emotions in words; rather she is a woman of action.

Quinn is a fighter but combined with her hunter's instincts this often makes her more patient, and more deadly. She's a fierce woman but not foolish and very aware of her own weaknesses and mortality.

Her inability to connect naturally with others outside of her small circle of friends or fellow warriors has always put Quinn at a disadvantage. Where the services of other warriors could be demanded by other Courts there were few who would ask for Quinn by name, despite her strength in Jewels and her reputation within the Territory. Quinn is very closed off even from those within her own Court and does not naturally open up to strangers. Though she was trained her comfort level with Protocol is limited and she has been declared a lost cause when it comes to Etiquette. Though her patience would make her best suited to train new recruits and guards she does not possess the ability to transfer her knowledge, skills and technique. Nor is she a natural born leader. If given a task she can complete it on her own or with a small team. But she's never been capable of moving pawns around a chessboard and could never succeed as Master of the Guard or even a Captain of the Guard.


After the years of living within the Court environment at Killan Estate Quinn still struggles with the atmosphere of the Court. Especially the way that members often show support to one another through touchy feely moments and hugs. Though Quinn is perfectly capable of hugging her father, or even her Queen on the rare occasion it's needed, it is not a motion that comes naturally to her. The equivalent of a hug for Quinn is letting her take out aggression on them within the training salle.

In essense Quinn is best suited to serve as a Mercenary but has instead found her home among the Court’s Guards. She can curse with the best of them, spit with mesmerizing accuracy, and even softly sing the bawdy songs the rest of them love so much. She finds comfort in the swords, weaponry and daily training that she participates in. All of that is within her comfort zone. Quinn is not one for conversation. When she is the middle of a Court function and is expected to know the right spoon, or the right thing to say she’ll freeze up, or simply remain quiet, relying on her intimidating stare to quell any questioning or judging looks.



Likes:
  • Hunting; While others may see this particular hobby as barbaric (especially among the upper echelon of court members) Quinn instead sees it as a means of survival. She appreciates the thrill of the hunt but does not enjoy hunting for the sake of sport. She has helped supply Killan Estates with a fair variety of meat over the years. It is another of her survival skills that make her such a valued member of the First Circle.
  • Voyeurism; While Quinn feels overwhelmed when immersed in a large social gathering or group she does not hate them all together. There is a sense of enjoyment she feels towards them if she is watching, rather than participating, and it is almost the joy and benefit of watching a staged play. The beauty of a ceilidh is something she enjoys watching above all else. Despite knowing the steps to many of the dances, having watched enough of them, Quinn rarely participates. But she’s found the perfect spot from which to watch the intricate mingling of dancing couples from a gallery over the Great Hall.
  • Wood whittling; Quinn has always treasured the small collection of forest animals that her father had whittled for as a child. She was never the type to appreciate dolls, ribbons or other frills that girls might enjoy. Instead she used to stage small battles with her wooden animals. When she grew old enough to confidently hold a knife herself her father instruction her on the basics of whittling, and later even gifted her some more intricate tools.
Dislikes:
  • Being underestimated; Although Quinn is well aware that being underestimated as a fighter is to her own benefit she's found it endlessly frustrating throughout the years. However it has always been frustrating to be underestimated as a witch on the field of skill with the male castes. None would dare underestimate her Jewel strength but always underestimate her skillsets and physical strength. Quinn has proven time and time again though that fights are not won on strength alone.
  • Commitment; Quinn's dislike of commitment stems back to the unfortunate situation she had found herself when she had agreed to become a ward of her first court. The contract she had signed committed her to service within that Court and she was at the mercy of the Queen's whims and desires because of it. Though she had broken that contract and escaped it still haunts her to this day and has had a tremendous impact on her dislike and concerns around commitments.
  • Cities; Having grown up in the most remote parts of Scelt Quinn struggles when forced to visit any of Scelt's major cities. At times even the remote Killan Estate can be overwhelming to the witch when it's overrun with guests. She feels a sensory overload when in those environments and has always been better suited to the deep forests than the cramped alleys. Yet she would follow her Queen anywhere and takes her job seriously so this has never stopped her from protecting Loreniel Killan, but it has limited the range of her skills when faced with a city environment.
Fears:
  • Vulnerability; Quinn is an independent woman who stands toe to toe with some of the Territory's most fierce warriors. She fears that showing any sign of vulnerability will indicate that she's less capable than her male colleagues or will show a weakness in her otherwise solid defenses and armor. Ever since she left the Court where she had served as a ward she has taken great pains to hide any sense of vulnerability and protect herself to extreme levels in the process.
  • Peace; As a child of Scelt Quinn knows that there is no such thing as peace. The Territory thrives on conflict between the Clans; the practise of stealing sheep from neighboring clans has become near tradition among the tough Sceltic race. Peace is not something that they are familiar with and would likely be uncomfortable. Peace, Quinn knows, would never last and what horrors would come out of a time of peace could only be worse than what the Territory faces day to day. She's always believed it's better the devil you know (and can manage) than the devil you don't know.
  • Losing her Father; Quinn may present herself as a hard case among those in the Court but beneath all of the toughness she is a daddy's girl. What free time she does take advantage of she uses to hunt side by side with her father or simply spend time in his remote cabin. He lives a rough and lonely life, which Quinn is well aware of, and she often worries about him. Quinn's father is the one person she let's see her truly, he is her rock, and she fears losing him would create a void that could never be filled. And she knows she would lose a large portion of herself in the process.
Craft Strengths:
  • Combat Shielding; This particular strength she honed to dangerous precision during her summers training with the Mercenary Company. Quinn has a particular talent to apply combat shielding to all in her team, or a target she's protecting, but her unusual power comes from leveraging a shield as an offensive weapon and not always a defensive one with a reflective capability, able to reflect (rather than absorb) any power bolts of her Offering or less.
  • Stealth Craft; As a by-product of her training as a woodsman and gamekeeper through her father Quinn has learned many craft and tactical tactics used to master the art of Stealth. And perhaps it is her ability to combine both craft and tactical that have allowed her to show such an aptitude for the Craft.
Craft Weaknesses:
  • Timed Craft; For a hunter this is a near debilitating weakness. Where other craft supported hunters and huntresses leverage their Jewels and skills to concoct cleverly timed traps for their prey. And while it was a strength for her father he had never been able to teach the skills around time craft to Quinn. She’d always been a good student of his teaching, and even those at the Court she served as a ward, but this truly was outside of the scope of her capabilities and became a growing frustration for the witch.
  • Warming/Cooling Craft; For a witch who has spent the majority of her life outdoors it is shocking that she is remarkably incapable of using Warming and Cooling craft to her advantage. Her father has always been able to supplement what she naturally cannot manage but as she grew older she began to refuse his help, realizing that she needed to learn how to survive without this particular craft skill. He's never let her forget the incident of near frostbite when she was nineteen, and they had to turn over a full deer to a Healer in order to get Quinn's toes returned to normal.
Life Story

Family:
Father: Sean Higgins, Purple Dusk to Opal* Warlord, Gamekeeper to Court of Scelt (B. 131 AP)
Mother: Ciara Higgins, Yellow- Rose Black Widow (deceased) (B. 132 AP)


History:

Sean Higgins was born and bred as a woodsman. He was a solitary man who rarely sought company outside of what was needed of him to perform his duties as a Gamekeeper in one of Denford's many Courts. Ciara Morgan was a bright Black Widow who had struggled to find her place within the highly prejudicial society in the Province of Denford. They were two outcasts, Sean by choice and Ciara by necessity, who found love in one another. However their peace and quiet was short lived and shortly after Quinn's birth Ciara was killed. Their local Court, where Sean served as Gamekeeper, wrote off Ciara's death as an accident but he never believed that was the case. Sean always held the Court themselves in suspicion for his beloved's death.

As Quinn had not shown sign of any caste Sean had fears that his daughter might manifest the caste of a Black Widow during her teenage years. This fear motivated him to resign his post as Gamekeeper and move to the Highlands, where he might be able to better protect Quinn from the prejudices of the Territory and where they could live in true peace.

Within the shelter of the Highlands Sean Higgins raised his daughter as if she were a son, not knowing much about girly things himself and having spent much of his own life as a loner. This gave Quinn the free reign of the Highlands; a gift she has always appreciated even if the cost was her feminine confidence. Those formative years were spent romping through the Highlands and learning the grade of a Gamekeeper from her father. While other girls her age were learning to dress dolls she was learning how to skin a rabbit. And at night she heard stories of her mother that her father told over dinner or by firelight. Quinn learned much about the history of Black Widows and their continued persecution within Scelt, and she felt a powerful connection to the dangerously mysterious caste. Within her heart she hoped she would one day show signs of inheriting this caste, even while her father prayed to the Darkness that she would not be burdened with it. Deep within the Highlands of Scelt Quinn battled the deep sense of loneliness by creating invisible friends with whom she shared adventures and told stories to; of course at the time she didn’t understand what loneliness was but over the years it became a constant companion.

When Quinn received the Sapphire as her birthright Sean Higgins knew he couldn't hide Quinn away in the Highlands for much longer. The Jewel was far too powerful for someone so young and he knew that Quinn would need proper schooling and mentoring.

Sean approached the Queen of Glencoe about taking a role as Gamekeeper to her Court. Though the Queen offered Sean the role her real interest was in his daughter, a Sapphire birthright would grant the Queen significant power. Perhaps there would be enough power to challenge the rulership of the Province, or even the Territory. Therefore the Queen took young Quinn in as a ward to the Court and granted Sean the role of Game Keeper.

At first Quinn didn’t understand exactly what it meant to have been gifted with the Sapphire; certainly her father tried to explain the depth of that power to Quinn, but as a child she didn’t fully comprehend it. It wasn’t until she was at Court that she began to feel overwhelmed by the Jewel which should have otherwise been entirely natural to Quinn. She resented the Jewel for the sudden unwanted attention she received from those around her, and the Court where she felt consistently lonely and uncomfortable.

Quinn was a veritable tomboy by this point and she struggled with the lessons that the Queen arranged for her; lessons in etiquette and deportment left her either bored or stumped. Why were there so many utensils on the blasted table? All she needed was a sharp knife, and a fork or spoon. And why were the dining wear to delicate? She longed for the sturdy clay and wooden plates and bowls she and her father had back at home. The dresses the Queen ordered for her were uncomfortable and made her clumsy, and the shoes were entirely impractical. The intrepid Queen was not deterred in Quinn's continued struggles, though, and she began to rethink her plans for the Sapphire witch. The Queen left little time for Quinn to escape from the overwhelming pomp and circumstance of the District Court, and this had Quinn in a constant state of awareness and discomfort for her first year as a ward of the Court.

The Queen began to understand Quinn a bit better and opted to leave the wild witch in the care of her father, and instead offered her training opportunities to specialize as a Guard (in addition to her regular schooling, of course). A witch bodyguard would be less scrutinized than a male counterpart but certainly could be just as deadly, the Queen determined. Although Quinn immediately loved this idea as it removed her from all the Courtly elements that made her anxious her father was of a different opinion. Sean grew wary of the Queen and her machinations but understood that Quinn needed to be attached to a Court for her own safety, socialization and training; and that it opened the door to opportunities that he simply couldn't provide for Quinn. Even so Quinn was happiest when with her father, and though she loved the training she often felt out of place among the adolescent boys.

This became a particular problem during her early teenage years when she developed a rivalry with a young, and extremely immature, Warlord Prince named Kent. The young boy had been raised to have an inflated sense of self and he preened like a fabled peacock whenever in the training yards. Quinn, on the other hand, was quiet and reserved, and focused on her training. The Warlord Prince’s expectation was to be the very best at everything he touched; he was the pride of his family and intended to help elevate them into a Clan of significance and power. He saw Quinn as someone who stole his spotlight, though she didn’t want it, and a rivalry blossomed against her will.

Kent’s jealousy of Quinn’s success, natural talent and Sapphire Birthright fueled his actions. He began to frequently torment Quinn in untraceable ways, never using craft that could be traced back to his Jewels and always being careful not to linger or touch too much and leave his scent behind. Quinn became attuned to his presence and it always put her on edge, even in the place where she felt safest and most secure - the training grounds.

Surprisingly while some of the other boys joined in the silent tormenting of Quinn there were several who offered something invaluable - friendship. It was the two boys, cousins from an allied Clan, that had taken pity on Quinn. Friendship did not come naturally her but in time they taught her the basics. They were the only boys in their training group that didn’t inherently fear Quinn for the dark Jewels she wore and the first to take the effort to get to know her. It was difficlt for the witch to always be seen as a terrifying creature because of her Birthright; if they were bullying her they were keeping a big distance. It wasn’t as if she were a Warlord Prince, a Queen or a Black Widow with volatile emotions and unpredictable reactions. The friendship she forged was something unexpected and incredibly appreciated. The cousins cheered her on while she sparred against the bullies in training; and they also celebrated her wins and commiserated her on the losses she suffered. They tolerated her long bout of silences and awkwardness and didn’t question why she left to seek solitude when in large groups or Courtly functions. They helped her survive the parts that were necessary for her to attend and covered her retreat.

Then one day the cousins were gone; returned home to their Clan to finish out their training beneath the watch of the Clan’s Master of the Blade. Or so the Queen told Quinn regretfully shortly before Quinn’s eighteenth Birthday. Immediately the Court began to feel restricting once again and Quinn struggled to deal with the loss of her friends; and though she wrote to them she never once received a reply. And without her friends she became a target once again for the rivalry with Kent, except now there was the added awkwardness of being teenagers becoming aware of their desires and bodies. Which only made life as a female guard even more uncomfortable for Quinn. She knew straight away when one of the other guards in training noticed her in that way; but in return there were none that struck her fancy. Except, perhaps, for one of the Jeweless shepherds who showed an inordinate amount of affection on his elderly shepherding dog, and desperately needed a haircut.

By the age of 18 the Queen had grown impatient with Quinn's progress and began to pressure the witch to perform her Offering to the Darkness, eager to see just how well her gamble would pay off. A Red Jewel would provide a great power to the Court, and the Gray would put her on par with the Killan lass, but an Ebon Gray would ensure her success in the Territory; and the Queen was already greedily planning the future of her bid for power. The pressure increased for Quinn to an uncomfortable level, and a Clansman of the Queen, who had been identified to perform the Virgin Night in order to prepare Quinn for her Offering. The Clansman had begun adding to the pressure until the point where Quinn had to begin physically fending him off. There were times where she feared that the Sapphire she wore, and the skills she possessed, might not be enough to keep the Warlord at bay. Never before in her life had Quinn felt weak and it was not a feeling she ever wanted to suffer again.

It was her father who figured out what was behind the sudden rush to the altar for Quinn’s Offering. The Killan Queen was coming of age and was already being tapped as a successor to the Sheane Queen for the Territory seat of power. And this particular District Queen was planning to make a grab for Province leadership on the back of the upheaval. Rumors from within the Clan confirmed Sean's theory and he grew concerned about Quinn being caught in the middle of the power play.

Quinn confided the pressures to her father and her subsequent discomfort. As a child who rarely complained and never cried wolf the Gamekeeper was obviously concerned. Despite the early onset of winter Sean opted to take his daughter deeper into the Highlands and leveraging the use of her Sapphire to shield them both, for none within the Queen's Court possessed the darkness of Jewel and skill to track the Gamekeeper and Sapphire.

At the age of 18 Quinn understood much about her Birthright Jewel; especially the fact that while it was a significant blessing it was also a curse. There would be those that always saw her as a threat, much like Kent, and those who would always want to leverage her power for their own gain, much like the Queen; but worst of all there were few who would see past the Sapphire Jewel she wore and actually see the woman beneath. Thus far she could count the number of people who were capable of that on a single hand, with fingers to spare, and it was an equally alarming, upsetting and disturbing revelation.

Deep in the Highlands they settled into a routine until the spring thaw occurred and a Mercenary Company stumbled upon them. The Mercenaries had come into the Highlands for a chance to regroup after a particularly harsh winter and to merge two floundering companies together.

The Mercenaries were friendly and warm with Sean and Quinn, and even went so far as to invite Quinn to train with them while they remained in the Highlands. In return Sean provided food for much of the Mercenary camp. That summer gave Quinn an unparalleled experience that helped to restore her comfort around other people. At the very beginning she was on edge with the strangers and they were on edge with her Sapphire Birthright, but they grew to trust each other and even built friendships. The leader grew particularly fond of Quinn and often paid her a good deal of attention throughout the training. The company came to see her much like a sister and treated her with a warm camaraderie that she had not received at Court. Though Quinn remained aware of the stigma of danger that her Sapphire Jewel carried among the Mercenaries, the darkest wore the Red and he was a rarity in the group as the majority wore Light Jewels, or were simply Blood. When the Mercenaries left at the start of the summer Quinn and Sean returned to their regular routine but Sean ensured that Quinn continued to practice and build on the training that the Mercenaries had given her. She would never admit it to Sean but she missed the company the Mercenaries provided, and suddenly the loneliness at times was unbearable for the young witch. At one point she had even whittled an entire Mercenary company out of wood, each of them a different animal dressed in Mercenary gear and holding weapons. The leader was a bear, to match his size and strength, while the second in command was a fox for his cleverness.

The following spring the Mercenary company returned. This time they had news - Loreniel Killan had come into power and been named the Ruler of the Territory. There had been a shakeup of Rulers throughout Kilvary, and the Queen Quinn had once been a ward to no longer held any power above a village or clan level. Quinn and Sean breathed a sigh of relief, but they made no rush to leave the Highlands. Sean remain concerned that there would be others who would try and use Quinn as a pawn in their games.

At 19 Quinn finally felt that special calling of the Darkness. And it was the Company's second in command who had seen her through the Virgin Night. As a Red Jeweled Warlord he was far better suited than the Sapphire Prince whom the Queen had lined up. And far gentler.

Quinn had her offering shortly thereafter and surprised all when she walked away with the intensely dark Ebon Gray Jewel. Quinn herself was even intimidated by her own Jewel and hesitant to use it during those first months of possession. Her father coaxed her into leveraging the Jewel, not for anyone’s gain, but to acquaint herself with the raw power and to connect to her new levels. Although it had always been a possibility none had ever anticipated that she would Descend that far into the Darkness this still came as a shock to all who knew her to be a gentle spirit. Hiding, they knew, would only prove more and more difficult. Therefore Quinn agreed to a one year contract with the Company, who would be leaving Kilvary at the end of the spring season. She did this knowing that she felt comfortable among the Mercenaries and needed exposure outside of the Highlands before she could even consider what would be next in a career path, or even what she wanted to do. Merely hiding in the Highlands was not a long term goal for a young witch, especially one who wore the Ebon Gray, and both Sean and Quinn recognized that.

Although Quinn was green to the mercenary work she proved herself in each contract the Company took on. And it benefitted their reputation to boast an Ebon Gray Jewel in their ranks. Where they had once been a struggling company suddenly they were turning down contracts because there were simply too many to take. While Quinn enjoyed feeling useful and that she was carrying her own weight as a member of the team, there were aspects of the job that left her feeling not only unsatisfied but sometimes uncomfortable. The average job of guarding a merchant convoy, or a merchant ship, were easy enough for the witch. The more complex jobs that put them into the center of trading towns, or Courtly affairs, left her anxious and uncomfortable. But those were nothing compared to the work they took with towns, Courts, Queens or even merchants who openly spewed hatred towards the Black Widow caste. Quinn had jeopardized a particular job for the company when she had refused to pursue a bounty raised on a Dark Jeweled Black Widow. The claim was that the woman had murdered a Clan Laird but Quinn doubted the story and refused the job, costing the company quite a significant sum of coin. None were brave enough to complain to her face to face but certainly the grumblings could be heard and felt behind her back. Quinn never played a leadership role within the Company, it was neither expected or desired of her due to her youth, and it was never something she aspired to. She was the muscle and intimidation factor for their unit and Quinn played her role perfectly.

There were plenty who hired the Mercenaries because of their excessive strength in power; between Quinn’s Ebon Gray and their Red Jeweled second in command there were few companies who could compete with them on pure power. And it was the Red Jeweled Warlord that Quinn entertained as a bed partner from time to time. It was impossible to hide these encounters from the rest of the Company given the Dark Jewels and passion involved. The Leader had limited concerns though since they were always separated during missions to leverage their Dark Jewels in various parts of the task or assignment. Quinn appreciated the casual nature of those encounters but often wondered what real intimacy would be like if she dared to chance it; real feelings, and perhaps even a real bed instead of a hard palate or occasional haystack.

It was during a contract with the Territory Court, protecting the harvest crops of the lowlands in Kilvary and providing guards for the distribution, where she first came in contact with Loreniel Killan.

The Queen of Scelt proved to be a remarkable woman and Quinn studied her from afar while her Company served their contract. Where others feared Loreniel Killan for her dual Caste Quinn instead admired her. This was a Queen who paid from her own coffers to have Mercenaries guard crops in the lowlands so that raiders, often times Mercenaries hired by Clans or Queens, wouldn’t leave those villages or towns without food for the winter. When their contract came to an end Quinn made a tremendously difficult decision to leave the Company and pursue a role within the Court. This was in spite of her discomfort in social situations and her reservations about being used as a pawn. She had found Loreniel Killan to be a woman worth serving and following and then had committed herself to the cause. At last Quinn felt that she had found a purpose for herself and a place within the Territory that could provide her with needed stability and perhaps even friendships. It was a risky move for the young witch but she felt then that it was the right decision.

Quinn took a role within the Killan Court as a Guard in the lower Circles, and managed to get her father named as the Gamekeeper as part of the deal. Over the last nine years she has made herself an invaluable members of the Queen's Court and six years ago she earned a seat within the First Circle as one of the Queen's most trusted Guards and Escorts. Despite the seemingly obvious success she’s had as a member of the Court of Scelt Quinn has never overcome her challenges within social situations. She had learned to focus her attentions, energies and nerves while forced to serve under those circumstances into her job as a protector for the Queen of Scelt; this is the only way she is capable of finding peace. Certainly though no one would find her in the middle of a ceilidh, or even conversing with the visiting Dharoan dignitaries. Quinn is a silent participant and observer during these events and that has, perhaps, made her appear even more dangerous and mysterious to those who do not know her.



Show Us What You've Got


Character in Play:

"They're back!" Quinn exclaimed.

Sean Higgins, her father, glanced across the small valley towards the far end where Quinn had pointed to a column of marching men. There were a few dozen of them, at best, but certainly there appear to be a few more than the fifteen who had been here last spring. Where Quinn was excited by the idea of having the Mercenaries around again for the spring her father was a bit more cautious. He drew Quinn away from the edge of the cliff where they had taken lunch, and back into the shadow of a rock outcropping.

"It could be anyone." Sean cautioned her quietly. Quinn's mind flashed back to the too-pretty face of the Sapphire Prince from the Queen's Court and a shudder racked her body. It could be anyone but in her heart she knew it was the Mercenaries. Her friends.

Quinn would never admit to being lonely. She had the company of her father after all and she was appreciative of their unique friendship and relationship. Even so, there were days where she longed for companionship who hadn't known Quinn her entire life, and knew all the stories she told. Or the punchlines to all her favorite jokes.

Within an hour she sensed the familiar Jewels and scents of the men she had made friends with the previous summer. Sean finally grunted his approval for Quinn to go and greet the men.

The excited witch bounded down the slope of the Highland mountain they had been on. By the time she reached the base of the mountain she was breathless, but that didn't stop her from crossing a large expanse of the valley, with a large smile on her face, bow slung across her bath, and sword bouncing at her hip.

A few of the newer Mercenaries reached to draw their swords but all were stilled with a bit of Red craft from the second in command. "Hold. She's a friendly."

Quinn came skidding to a halt in front of the Captain and she threw him a cheeky salute. "Reporting for training, Captain, my captain." She said in a sing song tone of voice that always made him smile.

"That can't be our Quinn, can it boys?" The Captain called out as he assessed the gangly teenager.

"No sir! She's too tall." One of the older Mercenaries called out, the sound slightly muffled by the large gray beard that Quinn remembered too fondly.

"Too skinny! Our Quinn knows how to eat." The Red Jeweled second in command added to the banter and she stuck out her tongue at him.

"I can still eat you under the table, watch yourself." She warned him and finally Sean joined the small circle of Mercenaries, carrying several rabbits as a token to the men. "Dad and I have some rabbits to welcome you back with. Who has the cook pot and vegetables?" Quinn quickly, and awkwardly, hugged the Captain and then rushed to take the rabbits from her father. "I'm cooking!" This illicited a cheer from the men as Quinn's cooking was well appreciated by the Mercenaries, and especially the fresh rabbit stew would be welcome by men who had been traveling all day.

"Welcome back." She said with a warm smile, and she meant those words to the core of her heart.



Petitions (if any):  None.


Player Name: Jamie


Offline Jamie

  • Administrator
    • highBlood
    • council
    • OOC

      Jamie

    • Posts

      18,581

    • cute! but psycho... but cute!

Re: Quinn Higgins
« Reply #1 on: Nov 23, 15, 12:07:39 PM »
Fleshed out Likes, Dislikes, Fears, Strengths, Weaknesses.
Outlined History.










Please contact me via Email - not PM! <3 | GMT Time Zone
-aim/email/gchat- jamie@bloodrites.net

Offline Dani

  • Player Account: Inactive
    • player
    • account
    • OOC

      Dani

    • Posts

      8,388

    • I have seen the throne of gods and it is empty.

Re: Quinn Higgins
« Reply #2 on: Nov 23, 15, 03:05:27 PM »
As per Birthright Sapphire [Winsol Jewel Raffle 2012], a descent roll & rankings roll.

Weighed by Mother Night...

You've risen from the Darkness twice blessed with a cut Sapphire birthright Jewel, and were gifted with an uncut Ebon Gray Jewel at your offering.

&

Congratulations
character tracker





Contact me at: -email/gchat- dani@bloodrites.net -Discord- Dani#5222

Offline Jamie

  • Administrator
    • highBlood
    • council
    • OOC

      Jamie

    • Posts

      18,581

    • cute! but psycho... but cute!

Re: Quinn Higgins
« Reply #3 on: Nov 26, 15, 12:19:59 PM »
Added Personality.










Please contact me via Email - not PM! <3 | GMT Time Zone
-aim/email/gchat- jamie@bloodrites.net

Offline Quinn Higgins

  • Character Account: HBC Vet
    • sapphire2eg
    • witch
    • Role

      First Circle

    • Faction

      Territory Court

    • Territory

      Scelt

    • Character Sheet

      [Link]

    • OOC

      Jamie

    • Posts

      19

Re: Quinn Higgins
« Reply #4 on: Dec 09, 15, 05:45:45 AM »
May I please have 2 family rolls?

Offline phinneas

  • Administrator
    • highBlood
    • council
    • OOC

      phinneas

    • Posts

      9,910

    • Tower, this is Ghost Rider requesting a flyby...

Re: Quinn Higgins
« Reply #5 on: Dec 09, 15, 09:10:36 AM »
Two family rolls!

1. Purple Dusk- Sapphire
2.  Yellow- Rose
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


Offline Jamie

  • Administrator
    • highBlood
    • council
    • OOC

      Jamie

    • Posts

      18,581

    • cute! but psycho... but cute!

Re: Quinn Higgins
« Reply #6 on: Dec 09, 15, 09:17:39 AM »
Thanks Phinn.

History completed. Family updated.

Sample remaining!










Please contact me via Email - not PM! <3 | GMT Time Zone
-aim/email/gchat- jamie@bloodrites.net

Offline Quinn Higgins

  • Character Account: HBC Vet
    • sapphire2eg
    • witch
    • Role

      First Circle

    • Faction

      Territory Court

    • Territory

      Scelt

    • Character Sheet

      [Link]

    • OOC

      Jamie

    • Posts

      19

Re: Quinn Higgins
« Reply #7 on: Dec 09, 15, 10:05:29 AM »
Quinn is now ready for review, please and thank you.

Offline phinneas

  • Administrator
    • highBlood
    • council
    • OOC

      phinneas

    • Posts

      9,910

    • Tower, this is Ghost Rider requesting a flyby...

Re: Quinn Higgins
« Reply #8 on: Dec 11, 15, 11:48:14 AM »
Jamie, I've posted some notes in review for you. Please reply here when you're ready for round 2!
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


Offline phinneas

  • Administrator
    • highBlood
    • council
    • OOC

      phinneas

    • Posts

      9,910

    • Tower, this is Ghost Rider requesting a flyby...

Re: Quinn Higgins
« Reply #9 on: Dec 18, 15, 09:55:03 AM »

...but not yet ready for play! Fix yo' ratios and then you can have her! <3
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


 

 

anything