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Established February 2010
by Jamie, Gina & Bowie.

* Plot Information for Raej

The High Priest rules Raej with political acumen and charisma, but not all is well under the desert sun. As the years progress tension between Blood and Landen grow and are now nearly at a fever pitch. Odji Khaldun’s secret war against the Landen is not public knowledge but the workings of it can be seen. Blood and Landen die on both sides while Raej subtly prepares for civil war.
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Author Topic: Cults of Raej  (Read 2133 times)


Offline Odji Khaldun

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Cults of Raej
« on: Sep 06, 13, 12:00:33 PM »
Cults of Raej
Cults in Raej have existed for generations even before the Great War shook Terreille. In Raej, Cults are considered just extensions of prayer to the Darkness and aspects of that worship. Common opinion of membership in a cult is aligned with being a member of any organization, it defines you but not negatively, especially for all the well known Cults in Raej. While there are minor Cults, even the Merchant Council is considered a Cult without the worship aspect, these are the four largest Cults of Raej.

Each Cult has a main temple and various smaller temples around Raej. Membership is required to access anything beyond the public sanctum. Typically, in regards to membership, one is a member for life. Only in extreme cases can someone be kicked out or voted out of the cult.

Daughters of Dusk
Run by: Open to any female Blood

Women only organization who promote faith in the Mother aspect of the Darkness and solidarity of the female sex. This organization also promotes the self defense and warrior aspect of women, to not rely on men to protect them, but instead work in tandem with men to protect all the Blood. All Blood women are accepted into the ranks.

Within the Daughters of Dusk there are strong ties to the Priestesshood and the Coven, one of the few places the two groups meet on even grounds. Memberships beyond the cult are meant to be abandoned at the doors of their temple steps. Sisterhood of all the castes and power levels of the Blood is the foundation of this cult.

A division one can apply for within the Daughters of Dusk is the Dusk Warder division. Those in the Dusk Warder division is those women taught to fight. They can start at any age but the training is always expected to take at least three years; typically the age of training begins sometime past their moontime. Swords, staves and Jewel battle craft is taught by the High Warders in this cult. The only caste not allowed to apply for a Warder position is a Queen, for they are too susceptible to Queen rage once battle trained.

Warders are often hired by Healers, Priestesses and Black Widows to be their personal protectors. The can be hired by any sex but typically hired by women. Queens who are part of the Daughters of Dusk are typically given a unit of Warders for her personal guard, volunteer only.

During the Great War while under Askavi occupation the Daughters of Dusk suffered diminishing numbers and the suspension of the Dusk Warders division. After the Purge and Askavi banished from Raej, women flocked back to the Daughters of Dusk, seeking a measure of peace and comfort. Since then the Daughters of Dusk have rebounded in numbers and reinstated the Warder division only months after the Purge. They still hold a reputation for being a cult that helped bring order back to the Blood of Raej.

Due to the closeness with Pruul, Dusk Warders hold in high regard those women who relinquish hold on their witch caste and become Warlords. Though natural talent can account for much, the Dusk Warders of the Daughters of Dusk look up still to the female Warlords of Pruul. On the rare occasions a Pruulian woman Warlord comes to Raej, the Daughters of Dusk, specifically the Dusk Warders, often seek these women out.

The main temple is located near the foothills of the Sobek Mountains, located in the far east and north of the great River Vaal. It is considered a holy retreat for members of the Daughters of Dusk.

Brothers of Eventide
Run by: Open to any male Blood

Created near and around the inception of the Daughters of Dusk, the Brothers of Eventide are considered the premier arbiters for peace and protection. They work towards fighting compromises and when that is not an option, hire their services as stand ins for a duel of honor.

All men from various walks of life can be members of the Brothers of Eventide, but only those devoted to the cult are given the opportunity to be trained by the Masters of Eventide. Their style of fighting is considered more refined than the Daughters, their focus on honor of the fight and the concept of a fair fight. Nevertheless, men trained by the Brothers of Eventide or considered extremely adapt fighters.

Most well known for the Brothers of Eventide are the peacemakers of the cult, men who have trained in the ways of emotional manipulation and honeyed words who work to find a resolution to appease both parties. Often times hired by merchants their resolutions are considered wise and foreigners are expected to bow to a Brother’s resolution in an argument.

The main temple is located in the far west in the delta area near the coast. The temple is scenic but busy as it serves as one of the largest bastions and hostel for male and female sailors.

Servants of the Great Snake

Run by: Three Open Characters, known as the Three Skins, and called by "First Skin", "Second Skin", "Third Skin" in order of rank.

A Cult in service to the greater good based on the ancient Raej myth that the creature who gifted the Blood their Jewels was not a Dragon, but a Great Black Snake that shed it’s skin and any man or woman who touched the skin was gifted with great power and named protectors of the weak and of the land. Servants of the Great Snake are the largest Cult in Raej and accept both Landen and Blood, men and women, powerful or weak. They are dedicated in name to protect those in Raej, protect the land, as the Great Black Snake commanded.

Those in service to the Servants of the Great Snake are plentiful and not all are fanatical. Those who run the Cult are very intense and driven individuals though, vocal in their opinions as well as generous in their gifts within the country of Raej.

Though not created as a political organization, Queens who find themselves members of the Servants of the Great Snake oftentimes find themselves in powerful positions, even if their Jewels are not as Dark as would be expected.The last Queen of Raej was a member of the Servants of the Great Snake before being murdered by Landens during Hylia. The Servants consider this the greatest travesty in recent history.

Servants of the Great Snake is one of the few bastions in Raej where Landen and Blood come to work together. They are not immune to bickering within the Cult but their rosters continue to boast both Landen and Blood and have not diminished since the events of Hylia and the Landen - Blood tensions.

The leadership in the Servants of the Great Snake are known as the Three Skins. They are responsible for promoting members to roles of greater leadership and for their role in guiding the Servants of the Great Snake. The positions are for life though no Queen has ever held the role, for she must always serve the land and people first.

There have been rumors throughout the centuries that the Servants of the Great Snake have ties to a different organization, one not native to Raej. Those whispers have never been proven but the rumor has appeared throughout time, before and after the Purge.

The main temple is just down the river from Kemet (west of the city). It is a large building and can be seen from the highest parts of the city. Much of their charity is provided at the steps of their temple with free food a daily occurance.

Children of Daybreak
Run by: Open to any Landen

Started as a tongue in cheek insult to the Blood and the Darkness, Children of Daybreak has become the only major Landen Cult in Raej. Their religious views on the Darkness vary by member and the Cult is less of a religious focus and more of a community focus. Over the years they have worked with the Cult of the Great Snake but have never accepted being an official offshoot of that Cult.

Children of Daybreak focus less intently on the worship of Mother Night and instead focusing on teaching Landen about the Blood and how to interact to their benefit. Children of Daybreak do not fear the Blood for they understand the magic men and women were created to be their protectors. Children of Daybreak are oftentimes the boldest Landens in dealings with the Blood but likewise they spread their teaching of protectorship and good relations.

In the recent years, given the tension of the Blood and Landen, they have been the largest voices in peace and understanding. The events of Hylia are repeatedly mentioned as a reason to repent and ask Mother Night for forgiveness for killing a Queen of the land and numerous Blood. While not supported by large in the Landen Community the Children of Daybreak are neither hated, at worst, other Landen are apathetic about the member of this cult.

The main temple is located up the river from Kemet, about a day’s horse ride from Kemet. The surrounding area is not heavily inhabited by the Blood but the temple does boost a city-sized population and many craftsmen from various walks of life.