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Seven children are destined to save Pruul and shake the traditions of the territory to their very core. In response, factions have broken the peace of a previously unified territory and violence has erupted across the dessert. It is a battle between the past and the future, the young and the old, and blood won’t stop seeping into the sand.
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Author Topic: Elenor Lirion al-Sabbah  (Read 1314 times)

Description: Queen. Rose to Opal. Played by DragonGirl.

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Elenor Lirion al-Sabbah
« on: Sep 21, 17, 06:13:09 PM »
The Basics

Character Name: Elenor Lirion al-Sabbah
Nicknames:Elle, but it is not a nickname she enjoys.
Age and Birth Year:196, 3 years Before the Purge 
Race:1/4 Long Lived, 3/4 Short lived (A fun mix of ¼ Dena Nehele, 1/2 Chaillot, ¼ Eyrien, and a smattering of who knows what else)
Caste:Queen 
Birth Territory: Askavi
Home Territory: Pruul

Birthright Jewel: Rose, cut
Offering Jewel: Opal, cut

Role: Clan Queen (Pruul)
Faction: Clan Sabbah

Appearance

Play By: Lily James
Distinguishing Features: Her gold eyes mark as having long lived blood, but otherwise she takes after the Chaillot side of her heritage most strongly. She has a long scar on her right thigh that she's had as long as she can remember. Because of it, Elenor walks with a very slight limp when tired or after a lot of exertion, and sometimes her leg aches when it gets cold.

Personality



Personality: Elenor is distrusting and cynical, especially towards people who appear well-meaning. She expects others to be out for their own interests and out to get her. This has made her cautious bordering on paranoid, both in her physical and emotional lives.

Beneath all that distrust and anger, though, lies a deep and relentless yearning for a place and people she can let her shields down with. Her nature as a Queen draws her to the land and even on the darkest of days, burying her hands in the dirt or sitting under a tree watching the clouds go by washes away the tension of always expecting the worst. Despite this love for the land, Elenor has never remained in one place long enough in her adulthood to see the seasons change and crops she planted grow, something that fills her with regret and longing.

Elenor has never trusted anyone enough to have a friend, although others have considered her one until she vanished without a word. The only consistent love of her life is learning. Always on the run, her education has been sporadic, but it is something she has always turned to. She had vanished many a book without returning them and has sat in the back of Craft and Protocol lessons cloaked in a sight shield, trying to learn the basics that she might have missed.

As she grew older, her isolationism has begun to feel less like a needed shield, and more like something holding her back. The last few years she has felt more alone than ever before and like an empty void inside is calling out to be filled. It's not just people she needs, it's a purpose.

Likes:
  • Security:She has spent too much of her life not sure where she would sleep or when her next meal would come. Security and stability are things she craves but doesn’t necessarily know what to do with.
  • Warm Meals:Too many cold, lonely meals of bread and whatever she could scrounge up have made Elenor crave a warm meal, a cup of tea, and if you include a bath and a bed that isn’t just whatever patch of ground is available, she will be ecstatic.
  • Free Access to Education:She has always been curious and driven, but her chances to learn have been few and far between. She was lucky enough to spend a few years with a family that taught her to read, write, and the basics of Protocol and Craft, but since then she has mostly been self-taught. Any day she can spend learning something new is a day well spent!

    Dislikes:
  • Greed:People who put money and power over the lives and basic needs of others infuriate her. She has no problem with wealth, only those who climb on the heads of others to get it.
  • Sunburns:Being ¼ long-lived is bad enough, making her an outsider among both long and short-lived races, but not getting the dark skin from that side of her heritage and spending much of her life in sunny climates means the sun is her worst enemy.
  • Sleep:If she never had to, she wouldn’t, not because she doesn’t like the feeling of a good night of sleep, but because sleeping means not being aware of her surroundings.

    Fears:
  • Ruling:She has received little to no formal training in how to be a Queen but has successfully muddled through when necessary. She’s never ruled though, and is terrified of failing utterly if she ever does, even though she wants to succeed with all her heart.
  • Intimacy:Both friendship and romance mean trusting someone enough to open herself up to them. Becoming emotionally vulnerable scares her almost as much as the chance of losing her power if her Virgin Night were to go wrong.
  • Priestesses:After being betrayed by the Priestess that helped her get her Birthright Jewel, she has never trusted the Caste again. While intellectually Elenor knows that not all Priestesses are evil, it doesn’t mean the hair on the back of her neck doesn’t rise anytime she catches that psychic scent.

    Craft Strengths:
  • Sight and Psychic Shields:Being inconspicuous has served her well so the Craft involved in making herself disappear, for all intents and purposes, is some of the first that she perfected. She has also learned how to mask her Psychic Scent to hide the fact that she's a Queen when necessary.
  • Emotional Craft: Being able to read and manipulate the emotions of others, particularly people who wish you harm, is a useful tool. It’s one she feels torn over because she does not like her own emotions toyed with, but one she uses often nonetheless.
  • Queen's Touch: Having spent so much time not around bonded males or a Court, Elenor learned how to use this Craft instinctively. Now that she has actively been practicing, her natural talent for it has emerged. In particular, her ability to use it is not greatly limited to those to whom she is bonded, the strength undiminished even with those she is not deeply connected to.

    Craft Weaknesses:
  • Offensive Craft:She would rather run than fight, so while she’s good at avoiding conflict when she gets into it she is very, very bad at fighting.
  • Anything Finicky:Without the leisure of time and safety in which to learn to practice Craft, fine control tends to elude her on a lot of things that should be easy.
  • Jewel Management: Having used her power almost constantly over the years of her solitude, Elenor had a hard time not using Craft. This wouldn't be a drawback in most Territories, but in the desert this has the potential to cause problems of Sandworm proportion. Her use of Craft is nearly compulsive, and to stop using it takes concerted effort that does not allow for her attention to be broken. This means that she is not safe for desert crossing unless her Jewels are taken from her and vanished by someone else, a situation that causes her great anxiety and distress.


    Life Story

    Family:
    Mother: Sarian Lirion, White to Tiger Eye, 1/2 Eyrian, 1/2 Chaillotian
    Father: Elden Lirion, Summer Sky to Green, 1/2 Dena Nehelen, 1/2 Chaillotian
    Siblings & Family: Theodor Lirion Purple Dusk to Broken Green Warlord, 236 born 43BP

    History:

    Her first memory was the Purge and being alone. Two bodies that her three-year-old mind knew were Mama and Papa lay splayed on the ground in the middle of shopping, but instead of cries of surprise and adults running to help, there were screams and silence and death all around. Elenor’s parents must have shielded her, or maybe she was lucky, but that moment was the last lucky one in her life.

    A toddling Queen in the aftermath of the most horrific event in the history of the Blood was something no one knew quite what to do with. The people of Dena Nahele were desperate for Queens, so for a few years, an Aristo Blood family in Dena Nehele took care of her. They were grieving for their own lost children, however, and having her there as a reminder turned what could have been a safe home into something scary and disillusioning to the little girl. She was told every day that one day she would rule in Dena Nehele, that she was a shining hope for their people, that all their dreams rested on her shoulders. It was a pressure that scared her. At age eight, one the night of a big storm, Elenor packed her few possessions in a bag and ran away, intending to be gone for a few days of freedom, but unknowingly crushing the designs of the people who had hoped she would one day grow to rule them.

    She had not made it far when she was found by a Priestess, who told her she would help het get a Jewel. This appealed to the rebellious little girl, so she didn't question the adult when she took her to a run down altar in the middle of nowhere just across the border in Askavi. She was eight and tired and excited about her pretty Rose Jewel and she didn’t think to shield with her new power. Just outside, clutching her precious Jewel, a group of winged men were waiting to buy her off the Priestess for twice as much as Dena Nehele were offering for the little lost Queen to be returned to them.

    Only luck and a blast of raw, terror-fueled power let Elenor break free of her captor and run into the night. What followed was a chase through darkened woods that didn’t end until the dawn. Help came from an unexpected source: one of the men chasing her snatched her up in the woods, then stopped. The shouts of the others were getting closer, but he just stared at Elenor and some nascent part of her Caste came to life and recognized him as hers. She was too young to understand what happened next, but one of the other Eyrians caught up with them and tried to take Elenor from the first man. She screamed and then the woods went cold. So, so cold.
    Gleaning steel and harsh words flew through the air. From what they said, Elenor guessed they were on the hunt for Queens, that they would receive money for her, and very little held them together other than greed, and greed wasn't enough to stop this fight.

    Her Eyrian stood, covered in blood, a gaping wound in his belly. He took Elenor's hand and promised to take her somewhere safe.

    One day later, after riding the Winds far, far away, he died. Elenor still didn't know his name, but she still cried over his still body.

    That encounter taught her, once and for all, that her Caste was going to be her greatest challenge to survival. She was alone, with no idea of where she was in the world and no one she trusted to help her. Wishing she was not a Queen wouldn’t do any good, so she continued traveling, hiding the weapons and money she had taken from her nameless savioir. She spent months stealing and doing odd jobs for Landen and avoiding all Blood villages until she had enough money to go to a Black Widow to learn how to shield in every possible way, including with illusions, even masking her Caste to the casual observer. Armed with this knowledge, and still mostly moving through Landen villages, she traveled until the sun grew hot and the land rough and she crossed the border into Pruul.

    She gathered her courage and at last made the Offering to the Darkness at nineteen, with the assistance of one of the Priestesses of a Pruulian tribe. Scared that her offering would end as badly as her Birthright ceremony had, she gathered her power and emerged with an Opal Jewel, ready for a fight. Pruul proved kinder than Askavi to Elenor, though, and no fight came.

    Around 30, after years of adjusting to the strength of the Opal and using it to bulter her Craft, she realized that she was not aging like her peers, both long-lived and short-lived. She had suspected that one of her parents, or perhaps her grandparents, might have been among the long-lived races, but as her aging slowed to a crawl, it was confirmed. This changed the way she looked at time, and was also when she decided that she wanted to learn at least the basics of what being a Queen meant.

    She worked in the outer circles of a few Courts, ones where few questions were asked. Every time she felt that prickle at the back of her neck that meant someone was watching her a bit too closely, she would be gone. Elenor broke contract after contract in this manner, traveling and changing her name between each. With every departure though, the will to leave began to dwindle, even as the fear of staying only grew. The part of her that was Queen was yearning to connect to the land, to see the turn of the seasons and feel the pulse of life inherent in both Blood and Landen settlements. She wanted to not be an outsider, looking in through fogged glass to love and laughter without ever going inside herself.

    Being an outsider and not trusting anyone made her Virgin Night a challenge. Waiting too long was a risk, but so was trusting anyone to do it right. She has almost done it several times, but never managed to get over the fear that she would walk away broken.

    After almost two centuries of running, fear turned into deep-seated trauma, and distrust into cynicism, but even that could not overpower the insistent instinct to find a way to form a Court and test her skills. When she heard of the unrest in Pruul and the appearance of the Mineborn, she decided to go deeper into the Territory than she ever had. It was the only land where she had ever felt any measure of safety, and it was as good a place as any to actually start a life. While the scorching sun burned her skin and lightened her hair, she found a certain beauty in the arid desert. It was like her, in a way: guarded, hard, and yet hiding so much heart and beauty, if one knew where to find it.

    Her path took her, almost by accident, into the path of the Hague Tribe right when the rains came. When the news came that Clan Sabbah's leadership had changed, and they were looking for a Queen, Elenor decided it was time to try. For the first time since she was a child, she allowed her illusions to slip, half expecting the worst when those around her found out she was a Queen. No fight came though, only excitement, and for once, Elenor almost felt safe. The next day she set out and spent her last mark to arrange for safe passage through the desert, her destination: Clan Sabbah.


    Show Us What You've Got

    Character in Play:
     
    The reddish rock was smooth and warm under Elenor’s fingertips as she walked up to sloping natural corridor towards the light of dawn. In her other hand she clasped her Opal Jewel. Even though it was just passed five in the morning the air was already heavy and hot and her Jewel slick with sweat, but nothing could have made her loosen her grip. Even though no one among the Hague had harmed her yet, she’d be damned if she was going to let down her guard when she was so close to her destination.

    The wind off the desert whistled through the tunnels and natural caverns that time and erosion had carved into the rock. It smelled clean, earthy, good. Elenor reached the ledge and looked out over the desert of Pruul. Her younger self might have called it arid and uninviting, but she was older and had seen too much death and corruption to see it that way anymore. Yes, it was harsh and dangerous, but it was also beautiful. The rising sun had painted the sky in a wild palette of oranges, reds, yellows and pinks. Sand and scraggly shrubs stretched as far as the eye could see, but it was far from dull. No, flowers bloomed in the desert now that the rains had come, and from every burrow and den, life would spring forth anew, and Elenor wanted to be part of it. The desert called to her, whispers she did not have names for, but that pulled her on towards the East.

    From below, one of the tribesmen called up to her, reming Elenor that they were on a tight schedule if they wanted to reach Clan Sabbah by sunset. She waved down to him, letting him know she had seen. Still, before shimming down the narrow path to the sand, Elenor took another breath and glanced once more across the dunes.

    One way or another, her travels would end tonight. Either this Fin al-Sabbah would see her and present her to his people, or she would be leaving -once again- with not a mark to her name. Elenor had given everything to get this far, and wasn’t naive or delusional enough to not realize how much of a gamble that was. There would be no surviving in Pruul without a Clan, or money, or water. If this didn’t go her way it would be the end, plain and simple, but it was worth it. It had to be worth it.


    Wanted Ad Fulfillment (if any): Queen of Sabbah 
    Wanted Ad Link: http://www.bloodrites.net/wanted-ads/queens-for-pruul/
    Wanted Ad Sponsor:

    Player Name: DragonGirl

Offline DragonGirl

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Re: Elenor Lirion
« Reply #1 on: Sep 21, 17, 06:35:30 PM »
General Roll, Please!
Home is behind, the world ahead, And there are many paths to tread
Through shadows to the edge of night, Until the stars are all alight.
Then world behind and home ahead, We'll wander back to home and bed.







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Offline phinneas

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Re: Elenor Lirion
« Reply #2 on: Sep 21, 17, 06:36:22 PM »
Weighed by Mother Night...

You've risen from the Darkness twice blessed with a cut Rose Birthright Jewel, and were gifted with a cut Opal Jewel at your Offering.

&

Congratulations!


And per your request in Discord...

1. Summer Sky - Green
2. Yellow - Rose
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


Offline Lene

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Re: Elenor Lirion
« Reply #3 on: Sep 21, 17, 06:41:29 PM »
Ooooh a very pretty set :D







Offline DragonGirl

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Re: Elenor Lirion
« Reply #4 on: Sep 23, 17, 10:05:08 AM »
Ready for Review
Home is behind, the world ahead, And there are many paths to tread
Through shadows to the edge of night, Until the stars are all alight.
Then world behind and home ahead, We'll wander back to home and bed.







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Offline Kenna

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Re: Elenor Lirion
« Reply #5 on: Sep 23, 17, 10:06:26 AM »
Want ad approval from me!







Offline phinneas

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Re: Elenor Lirion
« Reply #6 on: Sep 23, 17, 10:39:26 AM »
Added to the queue.
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


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Re: Elenor Lirion
« Reply #7 on: Sep 23, 17, 12:02:10 PM »

This application has been reviewed!

Check your private messages for feedback. When you have made the requested changes please reply to this post and let us know you are ready for the next round!

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Re: Elenor Lirion
« Reply #8 on: Sep 23, 17, 01:09:58 PM »
Edits made, ready for a second look
Home is behind, the world ahead, And there are many paths to tread
Through shadows to the edge of night, Until the stars are all alight.
Then world behind and home ahead, We'll wander back to home and bed.







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Re: Elenor Lirion
« Reply #9 on: Sep 24, 17, 09:43:54 AM »

This application has been reviewed!

Check your private messages for feedback. When you have made the requested changes please reply to this post and let us know you are ready for the next round!

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Offline DragonGirl

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Re: Elenor Lirion
« Reply #10 on: Sep 24, 17, 12:54:42 PM »
Edits done!
Home is behind, the world ahead, And there are many paths to tread
Through shadows to the edge of night, Until the stars are all alight.
Then world behind and home ahead, We'll wander back to home and bed.







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Re: Elenor Lirion
« Reply #11 on: Sep 24, 17, 12:58:45 PM »
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


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Re: Elenor Lirion al-Sabbah
« Reply #12 on: Feb 01, 18, 09:22:07 PM »
http://www.bloodrites.net/silent-auction-260/(14)-additional-craft-strength-(standard)-11897/msg104548/#msg104548 Using the Additional Craft Strength Em gifted me! Added Queen's Touch to Elenor, and added an additional Weakness to balance it out, because it had been emerging through play anyways.

http://www.bloodrites.net/points-scheme/(february)-points-transactions-12829/msg109746/#msg109746 Redemption here!

Proposed Edits:
STRENGTH
  • Queen's Touch: Having spent so much time not around bonded males or a Court, Elenor learned how to use this Craft instinctively. Now that she has actively been practicing, her natural talent for it has emerged. In particular, her ability to use it is not greatly limited to those to whom she is bonded, the strength undiminished even with those she is not deeply connected to.
    WEAKNESS
  • Jewel Management: Having used her power almost constantly over the years of her solitude, Elenor had a hard time not using Craft. This wouldn't be a drawback in most Territories, but in the desert this has the potential to cause problems of Sandworm proportion. Her use of Craft is nearly compulsive, and to stop using it takes concerted effort that does not allow for her attention to be broken. This means that she is not safe for desert crossing unless her Jewels are taken from her and vanished by someone else, a situation that causes her great anxiety and distress.
Home is behind, the world ahead, And there are many paths to tread
Through shadows to the edge of night, Until the stars are all alight.
Then world behind and home ahead, We'll wander back to home and bed.







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Re: Elenor Lirion al-Sabbah
« Reply #13 on: Feb 02, 18, 11:43:34 AM »
Congratulations!


Elenor has been blessed with a specialty in Queen's Touch

You may add this specialty to this character's existing Craft Strengths section, along with an accompanying Craft Weakness for balance.
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Re: Elenor Lirion al-Sabbah
« Reply #14 on: Dec 04, 18, 03:04:05 PM »
Per 2018 Thanksgiving Shop Adoptable Dark Ally:

Weighed by Mother Night...

You've risen from the Darkness twice blessed with an uncut Blood Opal Birthright Jewel, and were gifted with an uncut Sapphire Jewel at your Offering.

&

Congratulations!
Email: Dash@Bloodrites.net   Discord: Dash#6159

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