collapse

* Welcome!

* Important Links

* Chat Box

Guest Friendly. No advertising please.

* BR Councils

* COTM and TOTM

* COTY and TOTY

Character of the Year


Thread of the Year

* Affliates

Affiliate with Us

Blood Rites RPG

Listed At

RPG-D Nerd Listings

Our Affiliates

   

* Credits

RSS Feed  Facebook  Tumblr    E-Mail

Canon: © Anne Bishop
Board's Plot: Blood Rites
Points Scheme: Mother Night
Ratio System: Blood Rites

Blood Rites best viewed in Firefox.
Established February 2010
by Jamie, Gina & Bowie.


* Welcome Guests

Please note we've temporarily disabled Guests from viewing our full forums. Members have access to see all details, and we'd love to have you join!

You are currently viewing our forum as a Guest. While you can see all we do, you can't participate. Please think about joining, we love new players. Click Here for more information.


Author Topic: Isla Sheane  (Read 1193 times)

Description: Black Widow. Blood Opal to Sapphire. Played by Leann.

Offline Isla Sheane

  • Character Account: Inactive
    • bo2sapphire
    • bw
    • Role

      Weather Witch

    • Faction

      Dhemlanese Navy

    • Territory

      Dhemlan, Kaeleer

    • Character Sheet

      [Link]

    • OOC

      Leann

    • Posts

      11

Isla Sheane
« on: Jul 16, 18, 01:54:26 PM »
    The Basics
    Character Name: Isla Sheane
    Nicknames:
    Age & Birth Year: 28; 166 AP
    Race: Short-Lived Sceltic
    Caste: Black Widow
    Birth Territory: Scelt
    Home Territory: Dhemlan Kaeleer
     
    Birthright Jewel: Uncut Blood Opal
    Offering Jewel: Uncut Sapphire
     
    Role: Weather Witch
    Faction: Dhemlanese Navy
     
    Appearance

    Play By: Bridget Satterlee
    Distinguishing Features:
     
    Personality

    Personality:

    Isla is a typically confident witch honed by the freedom she had growing up to explore and find trouble. And wiggle her way out of  the trouble she found herself in. She has a very thin and fragile filter to modulate her emotions with. One she worked very hard to build since her transition into a moody teenager. She’s mercurial and tends to allow her emotions to overwhelm her. She’ll be giddy and delighted at the appearance of a dolphin one moment; then sad and mopey when it leaves a minute later. She has a quicksilver temper that can ignite in a flash and fade just as fast.

    Despite her ever-fluctuating moods, Isla is serious and dependable when it comes to work. She’s attained her dream job and takes pride in it and herself for having “mastered” the skills required for it. She, and her abilities, are highly prized within the navy and Isla derives great satisfaction from knowing this. (And leveraging it for greater pay.)

    Isla is a pretty girl and is typically ambivalent about her looks. She tends to dress for comfort and practicality rather than fashion. She does recognize that her appearance can be used as a tool and will manipulate and enhance her prettiness as a means to an end. 

    However, there's bound to be consequences when a child transforms into the monster that stalks the night. In her Clan, Black Widows were the ultimate evil: unnatural creatures in human form that broke minds and spewed poisons. Sleepovers with cousins were spent with whispered tales of Black Widows with increasing horror. No one in her family recognized Isla’s increasing moodiness and ferocity as signs of her incoming Caste -- she had always been one to embrace her fleeting emotions, repercussions be damned.

    For Isla, the consequences of that transformation is that she’s smothered and chained the most violent aspects of herself. They’re there, bubbling deep below the surface and centered around a rage at being ripped away from her beloved papa for her own protection and a feral need to be accepted wholly and without restraint. Isla is able to keep herself from exploding by patiently and carefully releasing the tension by viciously punishing those who cross her. Despite the complete and utter viciousness of her retaliations - they’re always somehow perfectly befitting the perceived crime against her.

    Even with the self-imposed repression, Isla is still a Sapphire Jeweled Black Widow with all the physical and sexual appetites that come with it. Starting with her Virgin Night, Isla is ridiculously picky and choosy when it comes to her lovers. With a selected partner, though, she is completely and unabashedly uninhibited.
     
    Likes:
    • 1. Stargazing. The night sky will always be a mesmerizing sight to behold. Small, beautiful lights that dot the sky and form an unending tapestry. Sailors can use them to navigate their way home even when surrounded by the sea for farther than the eye can see. Artists use them in their paintings. Poets have an infinite source of inspiration. And when she’s all alone, Isla can stare up at the sky and recite the stories her father told her for each constellation. She can feel safe and surrounded by love.
    • 2. Gaelg. It seems weird to cling to an ancient and dying language, but Gaelg is music to Isla’s ears. She secretly likes to think that Witchtongue evolved from Gaelg and that by knowing and using the language she can save it for another generation.
    • 3. Red Wine. She’s Sceltic and she knows that culturally speaking she should be drinking ales and whiskeys. But they’re gross - bitter and hoppy (not that she knows what “hoppy” even means) or sharp and off-putting. Isla just can’t handle them. A good Dhemlanese red wine, though? Delicious. Her palate is far from refined enough to have conversations concerning tasting notes, she just knows that if it’s in her glass she’ll be drinking it.

    Dislikes:
    • 1. Sunburns. It’s unfortunate that her career keeps her on the sea and in the sun when her fair skin tends to prefer to burn, blister and peel instead of tan. Through nearly obsessive use of skin tonics and potions she’s managed to stave off burning her skin and even managed to gain some color. She will buy the lotions in nearly every port despite having vats of the stuff already, and at the expense of spending her rare and precious free time doing so. If she has to make a choice between buying a new potion to avoid another sunburn and doing absolutely anything else (even spending time with her mother), Isla will feel compelled to buy the potion.
    • 2. Surface Judgements. Isla’s life had been severely disrupted due to prejudices caused from surface judgements. People should be judged based upon their actions rather than characteristics beyond their control.
    • 3. Painting her Nails. Technically Isla doesn’t need to paint her nails. But a teeny tiny infinitesimal part of herself hates the sight of her own snaketooth. So she paints her nails to hide it and somehow ends up with more paint on her fingers than her nails, or she smushes the paint before it dries. Or it chips and flakes hours after she finishes and looks unsightly. Nail painting is just awful. 

    Fears:
    • 1. Returning to Scelt. Isla loves Scelt. She misses the misty green fields and the never ending warm rain. She’s begged her mother to teach her every song, story, and tidbit of lore she knows. She’s read books about the territory and speaks Gaelg at every opportunity. But she’s a Black Widow from a Territory that hates them; from a Clan notorious in its effort to eradicate them. Even if she wasn’t afraid of the welcoming she’d receive for being a Daughter of the Hourglass, she’s a Sheane. A girl from a Clan that’d been outlawed. 
    • 2. Her Corruptibility. She grew up in Scelt where the paranoia and fear of Widows ran rampant. They were secretive and dangerous - prone to violent moods and outbursts. No one could know what they were plotting or planning but it couldn’t be good. Hell’s Fire, it was simply unnatural to produce a poison. She had believed the tales as a child. After her mother spirited her to Dhemlan, Isla learned that Widows were not universally feared. They were accepted in Dhemlan, proud. Her mindset towards the Caste changed. Up until Teoda Araneina proved that the Mitra sa Roya on the throne was not actually the Queen. The territory had been deceived by the Black Widows and brought back all of her old fears. She might actually be evil.
    • 3. The Behemoth. She was raised with the stories of the monsters and dark creatures that go bump in the night. In Scelt it was never a question if the creatures existed but where they were hiding. In Dhemlan she’s considered eccentric, dim-wittedly adorable, or even a little bit crazy for her beliefs. But she knows that the beast of the deep is down there. She’s also pretty sure that he makes his home in the Devil’s Teeth. Probably.

    Craft Strengths:
    • 1. Weather Webs. While Isla is quite adept at the physical aspects of weaving Vision Webs generally, she excels at the creation of weather webs specifically. After she was pronounce proficient at weaving the simple and general webs, her training focused primarily on the creation of webs to aid sailors.
    • 2. Aural Shielding. Despite growing up in the country and in a small nuclear family, Isla grew up surrounded by people. Out of sheer defense, the Widow developed the ability to cast abnormally strong aural shields to give herself some privacy. Working in close quarters aboard ships has only strengthened her skill with these shields. 

    Craft Weaknesses:
    • 1. Witchfire. Her inability to cast witchfire is inexplicable. It doesn’t matter how hard she focuses or how long, or even how much Jeweled strength, Isla is completely incapable of producing more than a spark of witchfire. And even the spark is iffy so she’s learned to carry matches and keep candles and lanterns around.
    • 2. Poisons. Probably caused by an innate and deep seated fear instilled during her childhood, Isla is pretty useless at this portion of her Caste Craft. Isla has just enough knowledge and ability to keep herself alive each month, but that’s it.

    Life Story

    Family:
    Mother: Ainsley Brannagh;; 48 (born 146 AP);; Purple Dusk - Green Healer
    Father: Boyd Sheane;; 60 (born 134 AP);; Tiger Eye - Purple Dusk Warlord Prince
     
    History:

    By the time Boyd Sheane was 17 he was 6’3” and burly with hard packed muscles from heavy labor. He was the youngest of four boys and wasn’t truly needed to work the family farm. Instead, after his Offering to the Darkness, Boyd made the journey to Dhemlan to attend the Dhemlanese Naval Academy. He craved adventures so that he’d have stories to tell his eventual family when he returned home to the rolling hills of Scelt. Boyd hit the books hard during his four years at University and managed to graduate top of his (short-lived) class. He entered the Sceltic Navy as a high ranking officer and managed to accumulate his fair share of adventures. His last adventure, five years into his service, ended in an accident that broke his leg in more places than he cared to think of. His ship’s medic had to heal the breaks one at a time and rest in between the sessions. This left Boyd with a weak leg and a limp, another serious break and the might not be fixable. So home he went to rest and wait for the girl he’d take for his own and share his stories with.

    Shortly after Ainsley Brannagh turned 19 she moved out of the city and into the country to find work and independence. The Healer she had been apprenticing with had too many apprentices, so she found herself a mentor within Clan Sheane. She had both work and independence for a little while, until she met Boyd Sheane. At 31, Boyd was a big bear of a man in his prime who contained a quiet intensity. The moment he laid eyes on Ainsley, the man knew that she belonged to him. She was courted with bouquets of wildflowers and mumbling recitations of poetry. He took it upon himself to become her personal escort. Ainsley was swept into marriage in short order and gave birth to her first child, Isla, bare months after her 20th birthday.

    Isla Sheane had an idyllic childhood. Her parents were sappily in love and adored her. She had what felt like an infinite number of Sheane cousins to play with and cause trouble. She had land a plenty to explore and run around in as long as she stayed within the boundaries, of course. There were festivals and parties aplenty. Her life was filled with laughter, music, and love. The only blights upon her family’s happiness seemed to be her mother’s inability to get pregnant again. And even that sadness mellowed as the years passed by.

    The summer after Isla turned thirteen marked the beginning of what her mother referred to as her “womanly moods.” She’d feel the need to stomp into her room and slam the door after her parents asked her to complete a perfectly reasonable chore. She’d moon about, sighing and daydreaming, over some of the older boys in the village. She’d crave solitude and would get cranky if someone attempted to draw her in a crowd; or would crave a crowd and be absolutely certain that everyone in the whole world hated her when really they were just busy. That year it felt like there was nothing she could do to keep her emotions stabilized, the only times she felt at peace was when she curled up in a hammock with her papa late at night and he’d tell her the stories of the constellations. Sometimes he would tell her really cool stories from his life at sea and about the Dhemlanese Weather Witches that would guide ships to safety. They always seemed so fierce and strong and Isla, young and unknowing as she was, wondered why the Caste didn’t appear in Scelt.

    In 179 AP, Isla turned fourteen and on a rainy spring night she started her first moontime. With the blood also came a tiny snake tooth beneath the nail of her ring finger. In fear and horror, Isla raced to her mother and thrust her offending hand out to show her. Ainsley didn’t share the same depth of fear and distrust her husband and his clan did of Black Widows and would not turn her back on her daughter. Knowing her husband would be compelled by others in the Clan to remove Isla’s finger, or disown their only child, or  possibly something even worse:  Ainsley broke her own heart by packing up everything she and her daughter would need and left that very night for passage to Dhemlan. A Black Widow would be ostracized in Scelt, but Dhemlan’s Navy treasured their Weather Witches. 

    Ainsley’s first order of business in Dhemlan was to get her daughter Caste training. She didn’t know much about Black Widows but she did know that Isla would be safer and more content with knowledge. The shortage of Healers in the Territory made it possible for Ainsley, a natural Casted and fully trained Healer, to get a job attached to Salamanca University with reduced cost lessons for her daughter as part of her salary.

    Isla flourished under the tutelage of a first year Black Widow Caste Professor who accepted the position to gain extra experience. By her 20th birthday, Isla underwent her Virgin Night, her Offering to the Darkness, and was a fully trained Black Widow. She immediately enrolled at the Dhemlan Naval Academy where she studied weather science on top of the specialized training to become a Weather Witch. Upon graduation she enlisted with the Dhemlanese Navy.

    For ten years Isla learned and lived in Dhemlan. She watched the respect that those of her Caste garnered. How they were an accepted and celebrated part of society. And she learned to, if not love, than accept herself and her Caste. A piece of her would always ache for home. She also knew that she would not be accepted in Scelt. She’d be distrusted, feared, even reviled. A fact made even more true when news traveled to Dhemlan that Clan Sheane was Outlawed and that there’d been fighting. Isla and her mother sent out feelers to find out what happened to her father and neither have received any word.

    Even worse than hearing that her beloved Clan was Outlawed, was the Territory wide discovery that the Hourglass Coven in Dhemlan had been ruling the Territory with a Shadow of Mitra Sa Roya. Isla took a hit to her sense of self-contentment that the Widow is desperately trying to patch.

    Show Us What You've Got

    Character in Play:

    The air was warm, still. It was just heavy enough with humidity that the night felt like a blanket upon her skin. She yawned and tilted her head back, her eyes automatically connecting the stars into their constellations. The Whale. The Bear. The Twins. The Widow brought the half empty wine bottle to her mouth and tipped it back, allowing the red liquid to coat her tongue before swallowing. The sky was empty of clouds -- the clearest it’d been for days.

    She lowered her arm, and the wine bottle, back into her lap. A perfect night to study the brilliant little lights that were farther away than her mind could probably fathom. And considering the fact that she regularly took that little mental sidestep along the edges of the Twisted Kingdom, her mind could fathom quite a bit. Turning her head slightly to the left, Isla focused on a different section of the sky. The Archer. The Altar. The Healer.

    The Healer.

    Then again, sometimes distance did not matter. Mother Night only knew how many miles away she was, and Isla knew it’d been a solid ten years since the last time; but at that moment it was like she never left Wexlow. She was thirteen again, and cuddled up on that giant hammock with her da. He smelled of mum’s newest batch of soaps, cinnamon, and tobacco.

    He pressed a kiss to the side of her head, his coarse beard tickling her temple, as he traced a path through the stars with his finger. “Do you see her, a stór? Do you see the Healer?”

    She didn’t, not really. Not yet. Her first instinct said to lie, to tell her da that she did see the Healer so that he would smile in that way that said he was proud and excited. But she wanted to find the constellation because mum was a Healer and so this star grouping was Important.Concentrating harder, Isla searched through the stars as she started tracing out the same pattern her da was with her own finger. A moment later it clicked and she could not stop the girlish squeal that erupted from her mouth. Her da let out a belly laugh that had the hammock swinging wildly and she grinned back at him. “I see her da.”

    He squeezed her tightly and settled back. “The Healer, a stór, was a wonderous and beautiful dragon. In fact, she was the third daughter of Lorn and Draca. And her story starts, like all good stories do, with…”

    A sudden breeze broke her away from the past and caused her hair to stand on end. She paused with her wine bottle half way to her mouth as her gaze snapped from the sky to the sails. They started to fill with wind and a lone voice rang out in cheer. Wind typically meant faster travel. The temperature began to dip slightly, ever-so-slightly, but sudden breezes and drops in temperature were bad news.

    Isla set her wine bottle down and called in her spider silk. As she pulled the end of the thread from the center of the skein the Black Widow fled into her mind and walked that half step towards madness. She used the wall of the ship and the wine bottle as anchors as she wove her Tangled Web. When the Web felt complete she settled her mind back into her body to study what she wrought.

    Turning on her heel, Isla sprinted across the deck, leaping over crates, to skid into the Captain’s quarters. Bracing her hand against the door frame, Isla bent over to catch her breath. The moment she could speak she focused on the two startled golden skinned and eyed men playing cards. “We need to turn East. Now.”

    The Sailing Master, Gonzalo, was young (for a Dhemlanese Sailing Master) and full of himself. Even as he tried to prove himself competent. He rolled his eyes and laughed. “Why would we want to turn East, Comemierda, when we want to go West?”

    Ignoring his insult, Isla focused on the suddenly pale Captain. He was studying her. She wasn’t sure if it was because he was listening to her, or seeing the signs of her inebriation, or bracing for her to strike the idiotic Sailing Master. “Because if we don’t head East we’ll head straight into a squall that will set us off course by a week or more, rather than a day.” Unable to ignore Gonzalo and the rude gestures he was making anymore, Isla stared at him, unblinking, until he looked away. “Do you remember what happened the last time you ignored me? Because I do, and it wasn’t pretty.” The lemon-sucking expression on Gonzalo’s face indicated he remembered the consequences she dealt to him after they survived the storm he steered the ship into.

    Petitions (if any):
    Player Name: Leann

    Offline Leann

    • Player Account
      • player
      • account
      • OOC

        Leann

      • Posts

        169

    Re: Isla Sheane
    « Reply #1 on: Jul 16, 18, 02:26:31 PM »
    Per This Transaction Here, I'd like one dark descent roll. Please?

    Also two family rolls.

    Offline Dash

    • Player Account
      • plot
      • council
      • OOC

        Dash

      • Posts

        6,376

      • The Stage Is Set

    Re: Isla Sheane
    « Reply #2 on: Jul 16, 18, 09:20:41 PM »
    Weighed by Mother Night...

    You've risen from the Darkness twice blessed with an uncut Blood Opal Birthright Jewel, and were gifted with an uncut Sapphire Jewel at your Offering.

    &

    Congratulations!

    1. Tiger Eye - Purple Dusk
    2. Purple Dusk - Green
    Email: Dash@Bloodrites.net   Discord: Dash#6159

    Tracker


    Offline phinneas

    • Administrator
      • highBlood
      • council
      • OOC

        phinneas

      • Posts

        9,883

      • Tower, this is Ghost Rider requesting a flyby...

    Re: Isla Sheane
    « Reply #3 on: Aug 01, 18, 09:56:36 AM »

    Registry Cleanup Notice

    This character sheet has been inactive within the Keep's Registry for over 2 weeks. If you wish to keep this character sheet (including the Jewels rolled) you will need to reply to this thread within 2 weeks or else you will forfeit the character and the Jewels.
    phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


    Offline Leann

    • Player Account
      • player
      • account
      • OOC

        Leann

      • Posts

        169

    Re: Isla Sheane
    « Reply #4 on: Aug 07, 18, 04:16:45 PM »
    The sweeper isn't getting a chance to get this girl or her jewels.

    Because Isla is ready for review!

    Offline Dash

    • Player Account
      • plot
      • council
      • OOC

        Dash

      • Posts

        6,376

      • The Stage Is Set

    Re: Isla Sheane
    « Reply #5 on: Aug 07, 18, 04:38:17 PM »
    Added to the que.
    Email: Dash@Bloodrites.net   Discord: Dash#6159

    Tracker


    Offline phinneas

    • Administrator
      • highBlood
      • council
      • OOC

        phinneas

      • Posts

        9,883

      • Tower, this is Ghost Rider requesting a flyby...

    Re: Isla Sheane
    « Reply #6 on: Aug 08, 18, 09:29:47 AM »

    This application has been reviewed!

    Check your private messages for feedback. When you have made the requested changes please reply to this post and let us know you are ready for the next round!

    phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


    Offline Leann

    • Player Account
      • player
      • account
      • OOC

        Leann

      • Posts

        169

    Re: Isla Sheane
    « Reply #7 on: Aug 10, 18, 04:46:36 PM »
    Ready for Round 2!

    Offline phinneas

    • Administrator
      • highBlood
      • council
      • OOC

        phinneas

      • Posts

        9,883

      • Tower, this is Ghost Rider requesting a flyby...

    Re: Isla Sheane
    « Reply #8 on: Aug 10, 18, 05:23:25 PM »
    phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


    Online halyonix

    • Administrator
      • highBlood
      • council
      • OOC

        halyonix

      • Posts

        1,335

      • The Black Gryphon

    Re: Isla Sheane
    « Reply #9 on: Jan 11, 20, 05:00:22 PM »
    This character has been marked as Inactive

    For more information please see this thread: The Inactivity Policy

    If you would like to reactivate this character they will need to be submitted through the Keep's Registry again as a petitioned character using the Reactivation Petition.
    i have loved the stars too fondly to be fearful of the night // writer tracker