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Author Topic: Coira Sheane  (Read 3109 times)

Description: Black Widow Priestess Queen. Purple Dusk-Sapphire. Played by Caryn.

Offline Coira Sheane

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Coira Sheane
« on: Dec 29, 15, 11:54:30 AM »
The Basics

Character Name: Coira Sheane
Nicknames:
Age & Birthyear:  19, 173 AP
Race:  Short-lived
Caste:  Black Widow Priestess Queen
Birth Territory: Scelt, Kaeleer
Home Territory: Scelt, Kaeleer

Birthright Jewel: cut Purple Dusk
Offering Jewel:  cut Sapphire

Role: Ward
Faction: Territory Court

Appearance




Play By: Zoey Deutch
Distinguishing Features:

Personality



Personality:

Born a young Sheane Queen with at least two holding seniority over her, Coira grew up into a serious and reserved young woman who got a lot of practice playing third fiddle. She’s never been particularly ambitious and always held the well-being of those she cares about above any thoughts of power. Now, though, she values the whole concept of being seen as powerful quite a bit more. As Loreniel Killan shows, power means safety; people might not like you, but they’ll damned well respect you. Coira thinks she could be content with that.

Coira has a somewhat flexible morality, as any Sheane, but a pervasive sense of Justice that her time with the Priestesses only enhanced. If there’s one thing she’s learned, it’s that the world is just one big spectrum of gray and right and wrong often depend on what side you’re on. And what lets you sleep at night. She’ll take care of what’s hers- that’s been exhausting enough without having to worry about everyone else, too.

She’s a prickly little witchling, both from the simple fact of being a teenager and her Black widow nature. It’s hard not to be permanently on the defensive when those who should love you most hate what you are. She is not the most trusting soul, having been let down by her family (who died and left her), her Queen (who sent her to permanent exile) and Mother Night Herself (who gave her bonded males only to take them away and the Widow caste that She won’t take away. Bitch). She carries a fierce intensity into everything she does.

Coira has a strong drive to do everything right and perfect the first time. Like many only children, she is much harder on herself for failures than anyone else could be. She dislikes practicing new skills in front of others, lest they mock her failure or worse, show disappointment in her. Since the emergence of her Black Widow caste, this need for perfection, the drive to prove herself of worth, has only increased.

“I can move the world with a lever and the right place to stand.” Coira is a tough, ingenious and resourceful young witchling. But she lost the safety of her Clan and support of her family just as she was heading into her critical teen years. She suffers from some corresponding confidence and abandonment issues. Coira can make her own damned lever, but she could do with older and wiser heads to give her that solid ground by providing subtle confirmation that her choices are right and correct as she comes to maturity. She has no problem accepting help whenever it’s offered and likes the idea that the person cares enough help her- though sometimes her pride demands a token resistance anyway.

Coira was born a Queen. It’s the caste that’s been with her the longest and the one most prevalent whenever she led a pack of children in their games. It’s where her heart and the core of her protective impulses come from. It’s also where the instinct comes from to dig in her heels and hold her ground when she’d really rather run and survive. But it’s also the caste she understands the least. Eirne the old Sheane Clan Queen, never had the time to teach the younger Sheane Queens and any tutoring the Clan Queen did do went to Niamh. Anything Coira learned about how to rule came from the Priestesses or from Niamh herself during the time they shared there. Rheava, the Queen of Dharo, did offer to instruct her while she was there, but Coira, still aching for home, preferred to focus on what she’d come for and hope Eirne would relent so she could go home and learn the Sceltic (right) way.

Coira reveres her Priestess caste. It’s the one caste that’s hers, that she earned all by her own efforts and dedication and she’s justifiably proud of it. She loves it for the increased discipline it gives her over her volatile Widow caste and the increased connection to that which makes her Blood, beyond what a normal Queen would feel. But she isn’t one of those Priestesses who will hear out your troubles and dry your tears. The Black Widow’s sharpness and the Queen’s commanding nature ensure that this is the sort of Priestess who makes sure you know Blood Law chapter and verse or she’ll rap your knuckles with a ruler; she’s the sort of Priestess who’ll calmly stand as shepherd and sentinel to that final passage from Life to Death; and the sort of Priestess who’d ride grimly into battle to show them the way to Mother Night herself if her males didn’t sit on her first.

Coira tries to keep her head about her as others are losing theirs. Because she is Queen and Priestess and Black Widow, Coira carries a strong sense of responsibility for her age and she’s acutely aware of how her decisions can have unintended consequences. Anger clouds the mind and encourages the sort of stupidity one would normally avoid when rational. The Priestesses emphasized control and discipline and she relies on those techniques to keep her own temper and volatility tightly leashed. The last thing she needs is to remind people of her Black Widow side, how dangerous and disgusting she is, while she’s still vulnerable. Or worse, have one temper trigger a Queen’s rage. She is determined not to let the tempers of either Black Widow or Queen rule her, holding fast to the Protocol and meditations she learned with the Priestesses.

She tries not to think about her Black Widow caste much, though it’s unavoidable in Scelt. The witches of Dharo kept her from the destructive kind of self-loathing that infects many of Scelt’s Widows and taught her how to use the deadly grace of this caste to her own benefit instead of simply having it used against her. Her two years in the hiding have seen her embrace this side of herself more than ever before; temper, webs, snake tooth and all. When survival is as stake, Coira is willing to do just about anything to come out on top. And unknown to her, it’s really her Widow’s mental flexibility that lets her flow seamlessly from one set of Caste traits to another: Black Widow to Priestess to Queen.


Likes:
  • Games- When she was young, she loved things like hide-and-seek and riddles. Now that she’s older the games have gotten more complicated, but she still loves anything that tests her wit and lets her indulge her competitive urges, including arguments and sex. She takes no joy in an easy win.
  • Understanding- It drives Coira nuts when there’s something or someone she can’t understand. She’ll stalk the problem in question stealthily but persistently until she gets an answer that satisfies her.
  • Touch- She is Queen and Black Widow. It is in her nature to be tactile with those around her, both for her own sake and theirs. Touch speaks to the sensual nature of the Black Widow and grounds both the Queen and those who belong to her.
Dislikes:
  • Black Widow visions- Whether webbed or spontaneous, Coira has a fierce disdain for them. She is mistress of her own destiny and feels that visions only are a cheat somehow. She’s also a natural cynic with a superstitious wariness of self-fulfilling prophecies.
  • Lack of self-discipline- Decidedly ironic coming from a volatile teenage Black Widow, but lived with the Priestesses long enough that most displays of temper seem oddly self-indulgent now. And look at what temper did to the Sheane Clan. She’s also at a stage in her life where it seems so important to appear mature and grown up so as to assert herself as a Real Adult. So she’s not perfect at it, but she tries.
  • Being sidelined- It’s one thing if she chooses to retire herself, but nobody puts Baby in a corner. If she’s pushed down, Coira comes up snarling and if she’s left out, she sidles her way back into relevance with a relentless persistence. She needs to matter and she refuses to be left out in the cold again.
Fears:
  • That her bonded males will hate her- With the emergence of her Black Widow caste, she already figures her Clan for a lost cause. But what would really kill her is to see any of her bonded males again (or to find new ones) and have them greet her with disgust.
  • That she’s a bad person and Queen- First Mother Night passed such a judgement on her as to curse her with the Black Widow caste. Then she got her precious bonded male killed. What if it really is her fault, that she taints everything she touches?
  • ”Wild” Black Widows- Any witch is dangerous when backed into a corner and a Black Widow doubly so. Coira wasn’t the only one out there on her wanderings bereft of Clan or Coven support and instead of supporting a potential little Sister, some were aggressively territorial in defense of what little they did have. Coira still has the scars to remember them by.
Craft Strengths:
  • Communing with the Darkness- Some Priestesses think of the Darkness as a comforting place and worship it in its aspect as sheltering Mother. Coira sees Mother Night more as the wise old Crone who’s been there, done that, lived to tell about it, and can still kick your ass, you young whippersnapper. For her, Communing with the Darkness is all about getting to sample a little of that wisdom and strength and pulling it into herself to shore up her own faults and weaknesses.
  • Breaking Jewels- Though Kain taught her a little combat Craft, neither of them had studied long enough to called great at it. Instead, she’d rather make a grab for their Jewels since breaking them will usually end the fight through sheer trauma alone. Coira’s triple castes mean that she has the temper, the will, and the assumed right to break what the Darkness has given (after all, a Priestess would know the Darkness’ justice best, right?). She is adept at using her Widow’s understanding of the mind to slip past their barriers and either quickly dragging them down the Abyss beyond the level of their Jewel, or (if Darker than she) using her Communing Craft to flood their Jewel with more power than it was meant to hold and shattering it that way.
Craft Weaknesses:
  • Social Craft- It’s no use trying to gild a lily when she’s really a rose- complete with thorns. Coira is Strength, not Charisma. Though Rheava, made a valiant effort to teach her social Craft as a basic survival skill in Dharo, Coira has a tendency to fumble with and forget the skills now that she’s back home. When it Scelt, you do as the Sceltic do. If she needs to coax someone to her hand now, she’d probably use her Widow’s skills. They might as well be useful for something.
  • Visions- Particularly webs. After her last web showed her a temping cache, but not what would happen to her bonded male when they tried to steal it, Coira has zero faith in visions of any sort. They’re unreliable and even dangerous as they can trick their subject into taking actions they wouldn’t have otherwise done. She’ll shy away from practicing them and spontaneous visions would require a momentous trigger indeed.
Life Story

Family:
Mother: Berit Sheane, Summer Sky- Blood Opal Witch, d.
Father: Aedan Sheane, Rose-Purple Dusk Warlord Prince,d.
Siblings: none

History:

Coira was born a Queen of the Sheane Clan, though she lived away from Sheane Keep. Her parents assured her it was because young Queens needed space to grow properly (look at Niamh, didn’t she live apart too?) and certainly Eirne seemed pleased to see her whenever they took her up to spend time with the Clan proper. Eirne Sheane’s own personal glory days may have been behind her, but in Denford the Clan still ruled supreme and she its beloved matriarch. Coira was a bold little witchling as a child, insatiably curious and willful, cosseted and despaired of in turns.

Coira was thrilled to receive a Purple Dusk as her Birthright, the same Jewel their Clan Queen wore. She wanted to be just like Eirne when she grew up and the older Queen encouraged this childish devotion even as she held the girl as a distance. Coira’s Jewel would be a blessing to Clan Sheane and explained a good deal of the girl’s intense nature, but it and her caste marked her as a serious rival to Eirne herself. So with young Queen Niamh showing significant signs of failing with the Priestesses, Eirne tasked young Coira with succeeding where Niamh had failed.

Studying with the Priestesses was a blessing for Coira. The women gave her the structure and Sisterhood she’d been missing in her life and settled her down into a thoughtful and disciplined young lady. Best of all was the year or so she got to spend with Niamh. Though much older, Coira came to hero-worship Niamh and learned more about being a Queen from the Tiger Eye than she’d ever learned from Eirne.

Coira finished her training with the Priestesses at 13 and should have returned home in triumph. But her ties to the Priestesshood were undermined by the snake tooth she developed later that year. Her warm welcome turned into a rushed trip to Dharo, ushered off by the Queen she’d once revered as much as any of her Clan. But this Eirne only scowled at her in disgust and hatred as she informed Coira that she was lucky to be a Queen, else she’d not let such a viper live. And that the girl would do well to think about staying in Dharo because she wouldn’t be welcome among the Clan again (unknownst to Coira, her new caste made the perfect excuse for Eirne to legitimately send away a rival Queen, with an option to “forgive” her if she’d prove useful to have as a weapon in Eirne’s war with the Killans).

Though done in cruelty, her time spent in Dharo likely did her good in the long run. She had the chance to see how Black Widows functioned in a healthy Blood society. They were respected and feared as much as any other caste. The Queen of Dharo herself even reached out to offer mentorship, though Coira wasn’t in a good mental place to be cozying up to strange Queens after being rejected by her own. Coira learned a lot and might have been content to follow Eirne’s last instructions by the end of her time there, even building tentative ties with Rheava. Then news came of the Massacre, and Coira couldn’t bear to stay away. She flew back to Scelt with all possible speed, sick with dread, to see who had died.

She was concerned, but not completely stupid. Coira lurked in the countryside around the Keep for the next few days until she spotted one of her males, a youth called Kain. She listened grimly as he told her of the dead, Eirne, her parents and one of her bonded males among them, and gasped in horrified fascination at his description of their fate. A Witchstorm! What in all the Realms could have make Killan do such a thing when the last know caster of one had died for it? It didn’t make sense. But as much as she wanted answers, what was done was done, and Coira wasn’t the type to waste time crying over spilt milk. She’d take away her remaining male where they could be safe and shake the dust of Scelt from their feet. The whole affair only proved that no one here could be trusted.

She and Kain spent two years on the run, largely among the Landens to whom one pair of Blood was much like any others. They spun a tale of young love separated by feuding Clans, trying to survive and scrape together the money for passage back to Dharo. She possibly could have contacted Rheava for the funds, but didn’t think anyone would believe her claim to know the Queen of Dharo personally. Coira finally got so desperate she spun a web to find a solution to their problem.

The storerooms ought to have been an easy target- they’d done their research and chose their time wisely. But the pair were relying on mere sight shields instead of Coira’s half-trained webs to cloak them, and a keen-eyed warlord wasn’t where he should have been that night. Coira never did remember the events that followed clearly, too busy watching the new male who was hers. She might have been able to persuade him to keep mum about their attempt, but the relatives he’d already summoned refused to be placated. They roared, Kain roared, and at the end of it her poor Rose male lay dead.

The Lennox Clan may have ordinarily executed the Widow too, but they were a Clan who’d been a long time without a Queen to call their own. And this one had bonded one of their boys- perhaps she could be managed. It might even find favor with Lady Killan to shelter one of her kind, they rationalized. They knocked her out with Craft, took away her Jewel, and stuck her in a fairly comfortable prison of a room until she could be acclimated to her new situation.


Show Us What You've Got


Character in Play:

Coira Sheane sat in the middle of the floor, legs crossed beneath her gown and hands on her knees in a parody of peaceful meditation with only single lit candle to keep her company. But she watched the door to the windowless room with all the single-minded focus of a cat waiting for the mouse to set one toe out of its hole. If one looked closer at the young Lady, it would be blatantly apparent that fury animated her, roaring like a carefully banked fire so intense as to come out the other side into the false calm it mimicked so well.

It had once been a beautiful room, she had to give them that. All the furnishings and draperies hadn’t been overly ornate, but were well-crafted and would provide reasonable comfort to one residing within. None of them, however, had withstood the rage of a Black Widow Queen whose male had been killed and Jewel seized. A pissed-off witch could cause a lot of damage with even basic Craft and Coira gratefully lost herself in the mindless destruction until she stood panting amidst the piles of kindling and scraps of fabric, exhausted but oddly satisfied.

They’d tried talking to her after that, explaining that her Jewel was safe and would be waiting for her once she’d accepted her place within the Clan. So lucky, she was, they they’d decided to shelter a Black Widow Queen at all. And now that she’d been removed from the Sheane male’s influence, she’d be awarded the opportunity to prove herself and join the Lenox Clan as a full member of the family. They’d even had the gall to send the warlord who’d caused all this along with the Clan Laird who’d delivered the message- banking, perhaps, on the presence of her newly bonded male to soothe her temper and make the news more palatable. Coira had listened to it all with ears open and mind blank, unsure of what to think on any account.

The one thing she knew, as she tried to find that place between rage and serenity that the Priestesses had taught her, was that she was not yet done. There would be a Reckoning and its name would be Coira Shene.


Petitions (if any): 

Caste Requesting : Black Widow (natural) Priestess (trained) Queen (natural)
Reasons For Requesting these Castes:

Coira needs the Queen caste for plot reasons, to be able to hold the leashes of males, and because it’s the sole reason the Lennox didn’t kill her along with Kain. It’s also the caste that motivates her softer emotions- protective impulses and caretaking tendencies that she needs. The Queen caste will keep her in the heart of Blood Society instead of hovering on its fringes.

Coira needs the Black Widow caste to give her a reason to bond with Loreniel and create tension with her Birth Clan, who would otherwise embrace her as a gift from the Darkness. Now she’s a gift with a price and where she ends up is anyone’s guess. The Widow caste will also work with the Queen caste to trigger her possessive claim and make her stake a claim in Scelt and work to better it where otherwise she might just say screw it and return to Dharo.

Coira needs the Priestess caste to balance her and help her find the kind of comfort and validation she won’t get from anywhere else. She’s not a glass-half-full kind of character. Without it, she could easily become fruitlessly hateful and bitter. Being able to connect with the Darkness as a Priestess will help her stay in touch with a positive side of Mother Night. I also want her to be a more measured sort of Queen than Loreniel and the Priestess caste will help enhance that side of her. The reverence, discipline and love of law and order that she learned from the Priestesses will be key to her plots and character moving forward.

Plans for this Character:

Coira’s going to have divided loyalties and a hard choice ahead of her. On one side stands the Queen who killed her Clan, but shares two of her rare castes and might actually be a decent (ish) sort of woman that she’d be proud to follow. On the other stands the Clan who sent her away, with the followers of a Queen who hated what she was and a Queen who is a decent (ish) woman that she loves like an older sister.  With the gift of a triple caste and the potential to match Loreniel’s own Jewel, she would be an asset to either side of the coming Civil War. She’s going to be one aspect of an escalation in the Killan-Sheane war involving a few kidnappings, chaos and bloody deaths.

Coira will also have plots with Idariel’s Falkirks, specifically Ian and Calum. She needs the triple castes to be able to understand and handle Black Widow Warlord Prince Calum and to be able to keep up on future plots of his. We could also have fun with her taking a look at the District and/or Province seats in the future, and thus coming up against Honora or Liam. She’ll want a throne of some sort eventually, even if she goes back to Denford, so there’s a lot of potential for anywhere that might have an opening.

Other Petitions you’ve made here: Dallan Sheane’s Birthright PD


Wanted Ad Fulfillment (if any):  none


Player Name:Caryn




Offline Caryn

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Re: Coira Sheane
« Reply #1 on: Dec 29, 15, 11:55:02 AM »
I'd like to use my Random Roll (No W/Y/TE) [Winsol Silent Auction 2015 ].




Offline Dani

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    • I have seen the throne of gods and it is empty.

Re: Coira Sheane
« Reply #2 on: Dec 29, 15, 12:00:44 PM »
As per use of Random Roll, no W/Y/TE.
Weighed by Mother Night...

You've risen from the Darkness blessed with a cut Purple Dusk birthright Jewel.



Congratulations
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Contact me at: -email/gchat- dani@bloodrites.net -Discord- Dani#5222

Offline Caryn

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Re: Coira Sheane
« Reply #3 on: Jan 02, 16, 10:04:11 PM »
Ready for review.




Offline Dani

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Re: Coira Sheane
« Reply #4 on: Jan 07, 16, 12:00:32 PM »
Review sent to your player account Caryn. Thank you!
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Offline Dani

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Re: Coira Sheane
« Reply #5 on: Jan 10, 16, 10:25:11 AM »


But she is not yet accepted. As a Tri-Caste petition she will require one more Approval!
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Offline phinneas

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Re: Coira Sheane
« Reply #6 on: Jan 10, 16, 12:45:51 PM »
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


Offline Dash

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Re: Coira Sheane
« Reply #7 on: Dec 17, 17, 12:34:24 PM »
After Coira's descent.

Weighed by Mother Night...

You've risen from the Darkness twice blessed with a cut Purple Dusk Birthright Jewel, and were gifted with a cut Sapphire Jewel at your Offering.

&

Congratulations!
Email: Dash@Bloodrites.net   Discord: Dash#6159

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Offline Caryn

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Re: Coira Sheane
« Reply #8 on: Mar 25, 18, 03:51:02 PM »
Please retire this character.




 

 

anything