collapse

* Welcome!

* Important Links

* BR Councils

* COTM and TOTM

* COTY and TOTY

Character of the Year


Thread of the Year

* Affliates

Affiliate with Us

Blood Rites RPG

Listed At

RPG-D Nerd Listings

Our Affiliates

   

* Credits

RSS Feed  Facebook  Tumblr    E-Mail

Canon: © Anne Bishop
Board's Plot: Blood Rites
Points Scheme: Mother Night
Ratio System: Blood Rites

Blood Rites best viewed in Firefox.
Established February 2010
by Jamie, Gina & Bowie.


* Plot Information for Dea al Mon

Gale Galoneth, Queen of Dea al Mon is desperate. 11 of her 12 daughters have fallen ill to the mysterious Waste. While the Brood of the True Born try to conquer her Territory she has opened its borders to call for aid.
Culture of Dea al Mon
Priestesses and Faith
The Black Castle
Ebon Guard and Red Cloaks

* Welcome Guests

You are currently viewing our forum as a Guest. While you can see all we do, you can't participate. Please think about joining, we love new players. Click Here for more information.


Author Topic: Tarn Ysillidore  (Read 827 times)

Description: Warlord Prince. Blood Opal to Red. Played by Idariel

Offline Tarn Ysillidore

  • Character Account
    • bo2red
    • wp
    • Territory

      Dea al Mon

    • Character Sheet

      [Link]

    • OOC

      Idariel

    • Posts

      21

    • View Profile
Tarn Ysillidore
« on: Nov 14, 17, 02:03:02 AM »

The Basics

Character Name: Tarn Ysillidore
Nicknames: None.
Age & Birthyear: 76 as of 192, b. 116
Race: Dea al Mon
Caste: Warlord Prince
Birth Territory: Dea al Mon
Home Territory: Dea al Mon

Birthright Jewel: Blood-Opal
Offering Jewel: Red

Jewels From Blood Opal to Sapphire Banked Roll, purchased full descent.

Role: Former Master of the Guard, District of Bremen, Province of Kassel
Faction: None.

Appearance


Play By: Jude Law

Distinguishing Features
Tarn is a respectable 6’2, with a toned, fencer’s physique. He moves with the silent grace of a trained warrior, despite a distinct lack of Ebon Guard tokens or insignia. Golden blond hair is darkened when he’s in the field or facing combat. A chiseled, harsh face with eyes like the ocean on a bad day and an intense, dangerous smile greet observers. His voice is a whisky smooth baritone, and he speaks with all of a courtier’s deadly polish.

Personality

Personality:

Tarn is a quiet man. He’s always been so. He came from a large family, and found it easier to let his siblings wrangle, only jumping in to settle things physically before an adult had to step in. Watchful and careful, he has spent his life at Court and knows just how much damage a careless word can cause.

Aware of the odd place a Warlord Prince carries in the social structure of Dea al Mon, he has deliberately studied enough strategy and tactics to successfully command the men of a Queen’s Guard. He, of a Caste born for battle, was forbidden service in the Ebon Guard. He feels judged as falling short, when it comes to unit tactics and strategy, as if his volatile Caste makes him unfit to command any troops at all. And it has embittered him, to a degree.

That’s not to say he’s never fought the Brood, or in large scale battles. Tarn spent decades defending Bremen during the long, violent destruction of Kassel. He fought for Bremen not only in the single combat Warlord Princes are so well known for, but with larger units of the District Guard. On occasions, he was called upon to reinforce the Ebon Guard with his own men. Yet no sacrifice was enough; all of Kassel fell. And because of that, despite all the battles he’s been in, a life time of service and risk, he still is not redeemed in the eyes of the Ebon Guard.

Despite the vast cost.

For in the process of defending Bremen, he lost nearly everything. His men, his parents, his friends; the district Court, his extended family; most of his siblings, his wife and three of his children. And in the end, he did not leave until the final evacuation’s last trip, for his gift of movement and travel was more valuable then that his skill at arms.

Tarn is a man who understands steadfastness, and loyalty. He is not prone to ephemeral emotions or false oaths. Despite the vast passions and energy inherent in his Caste, he is not given to idle words or thoughtless actions. Hasty actions, on occasion, but normally based on a sure instinct or absolute need. The volatility of a Warlord Prince is most evident in how deeply and swiftly he feels, and he rarely has cause to regret these gut-deep intuitions. He trusts his instincts, understands the gifts of the Beast within as well as its cost.

He is a Warlord Prince who drives his body relentlessly; he chains his passions only through intense physical exercise and regular battle. He has fought the Brood often enough that merely pounding an offending Dea al Mon into submission does little to satisfy the passions and blood lust of his Caste. Rather, he requires a challenge and difficulty of a much higher level to ease his passions: true battle, including actual danger and real blood; the skills of a lumberjack in the Ebon Wood, with all the risk and mystery that entails; or a truly remarkable lover, complete with deep affection and a breathtaking ability to trust.

Tarn learned early to focus his Ruts; he’s too darkly Jeweled to risk a stranger or someone unprepared. In his youth, he was privileged to have several steady lovers willing to endure his Ruts. In turn, they insisted that he learn about sex; that he study how to please a woman, and how to read her body accurately. As he has a loyal heart, he never strayed much beyond his steady lovers. And once wed, his Ruts were exclusively with his wife.

Since her death, he’s dreaded his Ruts. He no longer has a steady lover or safe outlet, and has resorted to fleeing deep within the Ebon Wood when he senses that one is upon him.


Likes:
  • 1 Faithfulness. Enduring loyalty, but more the sheer effort and will of living up to principles over the long haul.
  • 2 Tact. There’s nothing wrong with making enemies, but making them on accident is just plain stupid.
  • 3 Knives. Swords are great on an open battlefield, but when in a cave, deep forest, Court dinner, or a lover’s bed, it is a knife that will save your life. He loves the cool metal and balanced heft, the way the blades seem alive in his hands.

    Dislikes:
  • 1 Charming Liars. For many folks, a Courtier is little more than a polished liar. But learning to speak with tact is not the same thing as deliberately deceiving others. And Tarn despises the sort of courtiers who think rank in a Court means they can do what harm they will, and never face the consequences.
  • 2 Military Intelligence. He’s had to rely upon the Ebon Guard and Red Cloaks estimations, guesses, and field agents to defend his mother’s Court. It did not go well; to his mind, most ‘Military intelligence’ has been politically sanitized to the point of uselessness.
  • 3 Those People. Ebon Guard privates who think he can’t command them, because he never served. Idiots who barely served out their five years, and talk like they are Great War veterans. He’s spent his whole life locked in a fruitless battle with an unbeatable foe, and he’s tired of being disrespected merely because he didn’t serve in their fraternity.

    Fears:
  • 1 Failure. He’s a Warlord Prince who has outlived his purpose. First with the death of his mother and the District Court she ran; then the brutal slaying of his wife. The inability to sufficiently train his older children to survive their service, and finally the total loss of Kassel to the Brood. He’s dying inside, from his failure to protect. He fears another such perversion of the natural order would send him right over the edge into insanity, no Waste required.
  • 2 His daughters in the Red Cloaks. At home, he can protect them, control every aspect of their lives. But once they hit 18, he’ll lose them to the careless uncertainty of tradition and law. He fears their service in the Red Cloaks to a degree that he cannot rationalize. Red Cloaks do not see the sort of brutal battle the Ebon Guard does; Healers especially rarely die of anything save the over use of their Craft. Yet he fears their service as if they were boys. He lacks the influence or wealth to buy their freedom from service. Driven as he is, he is determined to find anther way. If he has to, he’ll challenge the traditions of the Ebon Wood.
  • 3 Being buried alive. The Brood exceed Dea al Mon norms. Some of them become vast beasts. So whether fighting the Brood deep within the forest, or defending the Court, trees, buildings, and giant beasts come crashing down on top of you. Tarn has been pinned beneath twisted bodies, corrupted trees and crumpled buildings a few too many times to take that as calmly as he should. He is too aware of how quickly one can suffocate, while battle rages around you.

    Craft Strengths:
  • 1 Spatial Craft: Travel Craft. He does not need a Landing Pad to Ride the Winds safely.
  • 2 Mind Craft: Compulsion. He can use this Craft in Battle, provided his command does not directly kill his opponent. He can’t successfully tell them to kill themselves, or drop their guard, but a growled ‘back off’ could easily separate two sides.

    Craft Weaknesses:
  • 1 Corporeal Craft: Battlefield/Triage Healing. He has always served in a Court; he was raised in a Court, which means he’s always had access to real Healers. After Kassel fell, he still had his daughters ... one of whom is a Healer. He’s never mastered the technique. He has never learned to Heal a wound without sharing the wound himself, causing the wound to appear partially heal upon his target at the price of having the ‘Healed’ portion appear upon his own person. Usually, it requires a real Healer to untangle the mess he made of both himself and the person he was helping.
  • 2 Corporeal Craft: Death Spells. Tarn has executed people at the command of his Queen, but always with a ceremonial blade, never pure Craft. Despite his vast Jewel strength, he has yet to turn anyone into a pile of ash. But he’d like to, and he still studies this elusive branch of Craft. He might be able to do so, if he had all day and the target held very, very still the entire time. There’s times he dreams of it, and goes deep into the Ebon Wood to practice it.

    Life Story

    Family:


    Mother, Deceased: Resurgence Galasrinion, b. 70 AP Rose to Opal Queen; District Queen of Bremen, Province of Kassel.  deceased in the Fall of Kassel.
    Father, Deceased: Raptor Takhis, b. 60 AP, Tiger Eye to Summer-Sky Warlord, deceased in the Fall of Kassel.

    Siblings:  (I’ve only listed the ones who are currently in his household.)
  • (younger sister) Panther Galasrinion, 60 | b. 136 AP, Summer Sky to Green witch. Wed to Shield’s brother, Fury. No surviving children. Damaged chalice, lives with Tarn and the girls. (Jewels from Tarn’s Family Rolls.) Adoptable.
  • (younger sister) Cougar Galasrinion, 35 | 161 AP, Purple Dusk to Sapphire, Hearthwitch. Keeps house for Tarn. (Jewels from Tarn’s Family Rolls.) Adoptable.

    Paternal Cousins
  • Diamond Takhiz, F45, b. 151 AP, White to Rose Healer. (Jewels from Tarn’s Family Rolls.) Played by Haloriel.
  • Chisel Takhiz, M48 b. 148 AP, Rose to Purple Dusk Warlord. (Jewels from Tarn’s Family Rolls.) (adoptable).



    Wife, deceased: Daisy Ysillidore, b. 120 AP, Yellow to Summer-Sky witch. Died in final fall of Kassel in 186.
    Still living Children:
  • Aurora Ysillidore, 16 | b. 178 AP, Summer Sky to Purple Dusk Healer, not yet to Offering. Due in Red Cloaks in 194. (Jewels from Tarn’s Family Rolls.) (adoptable in 194).
  • Phoenix Ysillidore, 7 | b. 185 AP, pre-Birthright Queen. Birthright in 193 AP.
  • Jasmine Ysillidore, 7| b. 185 AP, pre-Birthright witch. Birthright in 193 AP.
History:

Tarn’s mother became the District Queen of Kassel in 121 AP, when Tarn was only five. His father was a steady and skilled Warlord. The pairing worked well, especially in a Court setting. Because Tarn was born at Court, the young Warlord Prince learned early not to rely upon his Jewels for strength or his mother’s station for power. If he wanted to achieve anything in life, he’d have to earn it. Most of his siblings served only a short time in the Ebon Guard or Red Cloaks before coming to serve their mother in Bremen.

His Birthright, in 124 AP, was a shocking Blood-Opal. Combined with a young Warlord Prince’s volatile temper and intense energy, he was a disaster waiting to happen. His first few years bearing such power led his older sister (a Black Widow Mind Healer) to bind his Jewel except when in Craft lessons. Only as he learned to control his temper, did she release snippets of power to him. This harsh, but effective lesson has forever coupled control and precision with effectiveness in his mind. Tarn grew close to his sister; few people have the luxury of a Mind Healer who is completely trustworthy, and deeply loved, but Tarn did. For this reason, he is much saner than most of his Caste. He does not hate what he is, not even the Beast within.

But nor does he glorify his need for risk, blood and death. He knows what he is: Mother Night’s killer, born to protect.

He was seventeen when his favorite sister married. Tarn had the honor of terrifying her betrothed into good behavior. Their children and grandchildren were close to Tarn; he helped train them, helped raise them. And it was she who honed and polished his skill with Compulsions; she much preferred he exercise that skill than let any of her children perish due to the hot tempered nature of the Blood.

Tarn’s offering, in 134 AP, resulted in a Red Jewel. Despite his ardent pleas, and being considered still too young for Court service, he was not allowed in the Ebon Guard. In truth, they did not want a young, Red Jeweled Warlord Prince causing havoc in the barracks and on the battle field.

And in all honesty, he wasn’t ready, then. He hadn’t the expertise, will power or control he would have needed to serve well.

Not then.

So he accepted his appointment to the Sixth (Sixth!) Circle of his mother’s Court, as a courier. He was told he’d not rate higher until he learned the tact, control and diplomacy needed for each Circle in turn. And, of course, learned how to handle his Ruts in a responsible way. At first, it was difficult for Tarn. But he had the good fortune to have a few close friends who knew how to handle a Rut, and who were both strong willed and determined enough to insist that he learn a thing or two about sex and pleasuring women in the process.

Being a young Warlord Prince, he heard in his mother’s instruction only get better at Craft. Tarn, being competitive, decided to become a better Courier than any other. So he mastered Travel Craft, especially riding the Winds. He took senseless, maddening risks, but eventually he learned that he did not need a Landing Pad to either enter or leave the Winds. The whole of the Ebon Wood became his hunting ground then, from locked border to locked border.

As his rare talent became better known, Tarn began to learn what diplomacy meant, and what control truly entails. He was sometimes asked to move units of the Ebon Guard into battle position ... and never allowed to remain and fight with them. Angry, frustrated, he began to study their tactics, their strategy. To learn their hand sign, and what the military acronyms they used meant. But even more, Tarn sought out training from those who excelled at war Craft or who had served longest in the Ebon Guard.

He went so far as to serve for a while in Queen Periwinkle’s Village Court, so as to be tutored by some of the Rilindisil Clan, not returning to his mother’s side until 139 AP. He had matured so markedly during his time away, that he was placed in the the Bremen District Court’s First Circle.   

In 143 AP, Tarn had cause to visit the Fallen Leaf Shrine and Library. Tarn met Daisy Ysillidore, just home from her five years in the Red Cloaks. Drawn to her immediately, Tarn set about a steady campaign to win her heart. His sure instincts were not wrong; they were extremely compatible. Complicating his courtship, was his apprenticeship to his mother’s Master of the Guard, Lord Monolith Rilindisil, a year later. Daisy was drawn out of her quiet temple life, and into his mother’s Court. There, Daisy of course had other suitors. But once Tarn’s deeper emotions and sure instinct of possession were triggered, he discovered that could not bear to share his Daisy. Tarn could not endure the normal Consort status. He needed a true, traditional marriage of complete exclusivity.

And she loved him enough to gift him with it. In the summer of 146, Tarn and Daisy wed. A year later his oldest son was born.

In 154, after a decade of working together, Monolith Rilindisil died in a Brood attack. Tarn’s mother never fully recovered from the death of her Bonded, despite all her family could do. Heartbroken on many levels, Tarn gravely accepted his appointment as Master of the Guard to the Bremen District. He was torn daily between his need to avenge to his mentor’s death, and the knowledge that every such sortie risked his people. He learned, painfully, to balance the dual needs of attack and defense, of the innate viciousness of his Caste and the needs of the District.

In 157, his elder sister, the Mind Healer who had helped in every aspect of his life, was suddenly  widowed. This sharp edged sorrow was not new to Tarn, yet somehow it hurt that much more deeply to be helpless to comfort the sister who had so often stood by him. He stepped in, often acting as father as well as uncle to her children. Daisy invited her to shelter her in their household, for the remainder of her life.

By 161, Tarn had several children, many nieces and nephews, a passel of new siblings, and was well settled into his role as Master of the Guard. But he was far from content; the Brood assaults were growing both more common, and more effective. In addition, the Waste had become widespread throughout Dea al Mon.

In 165, he endured that unique torture that is sending a beloved son off to serve in the Ebon Guard. For a generation, it had become steadily more dangerous. Yet Tarn was confident that his son was well prepared, properly trained and brave. It was all the comfort he had to offer to his wife and other children. And that torture didn’t end in five years; his eldest son, whom had hero-worshiped Monolith, elected to remain in the Ebon Guard indefinitely, as was the Rilindisil tradition. Even when the boy wed, he continued to serve.

Territorial and possessive, Tarn was not going to let his grandchildren be raised by strangers. But he was also a diplomat; he coaxed his mother into offering his daughter-in-law a most excellent position in her second circle. The daughter happily settled into his own extended household.

Scarcely ten years later, in 175, Tarn’s eldest son was slain in the First battle of the Western Coast. The battle, and the many deaths, were harbingers of things to come.

By 180, it was clear to those monitoring such things that the Dea al Mon were loosing to the Brood. Their incursions were more and more effective. And rumors suggested that the Brood themselves were only strengthened by the Waste spreading invisibly throughout Dea al Mon.

In 183, another son was dead in the Ebon Guard, along with many cousins, siblings, nieces and nephews. Dear fiends, and personal heroes. Even as the tragedies and pain mounted, so too did the best of the De al Mon emerge to counter it. A harrowing, trying time it is nonetheless the period of Tarn’s life of which he is most proud of.

By 186, Kassel was truly lost, Bremen with it. Sons, daughters, grandchildren perished during those trying years. Nieces and nephews, brothers and sisters, men and women he’d trained, fought and bled with. But nothing could prepare him to lose his wife, the last of his sons, or his young grandchildren. He lost nearly all of his vast family; his Healer-daughter managed to save his young twins. Two of his sisters, one badly wounded in body, one in spirit, survived. None of their children or grandchildren lived.

Winter of 187 saw Tarn, his three daughters and two sisters ensconced in Glory Glade. After loosing so much, they wanted to build something. And here, against the borders of the Kindred Lands, near to frozen Glacia, they were very far from the Brood. Even so, he was unwilling to let them stray too far from his protection, and in those early years they feared to be apart.

Tarn spent the next five years building and protecting Glory Glade, sometimes acting as de-facto Master of the Guard for the small settlement Ruse Aelesyr created out of nothing.

But in 192 everything changed again. Ruse became a Seeker, and instead of the glorious Queen Allure that the inhabitants of Glory Glade had worked so hard to earn, a young Queen just past her Offering was appointed to care for them. Allure ruled over the Province of Devinos, not a mere village. Not even one made in her honor. No, it was the Queen she’d tutored, Epiphany, who came to rule them.

What would this mean?

What would it mean for Tarn’s Queen daughter?


Show Us What You've Got

Character in Play:

Crunch

The sound of a shovel bitting into dirt was oddly distorted, pinned as Tarn was under the vast carcass of a brood monster, and several tons of blood soaked mud.

Crunch

Tarn strained to breathe, to hear, to see; yet blood blinded him, filthy and tainted, as it seeped from the gaping wound in the monster’s side. Ironic, that; the very wound that Tarn’s blade had cut deep into the side of the beast had created this small, deceptively sheltering crevice his body was trapped in. Was likely to die in.

Crunch

Raged surged through Tarn; grief and anger, in equal measure. With all of his vast might, he strained to free himself. Almost, he called upon his Red.

But only almost. The last time he’d been in a situation very like this, he’d learned that summoning his Jewel to blast his way out would merely ensure he drowned in the poisoned blood of his enemies.

So he waited, struggling to breathe, fearing the way each breath’s exhale left the rubble around him a little tighter. Made the next breath a little harder. He forced himself to trust his men to dig him out; to believe his Healer would save his vision.

His lungs.

But every heartbeat, the fear grew stronger. The hate grew deeper. The rage more uncontrollable. What would give first? His breath or his will?

Crunch

And a hand was touching his head, turning him towards the light. His ground-Captain was there, checking his pulse. Tarn’s half-blinded vision caught the edge of a grin.

“Sir, if’n you’d just learn those monster-to-ash tricks they keep showing us, I’d appreciate it. This beastie is a touch too big for the rest of us to handle. It’s a hell of a lot of work, digging you out.”


Petitions (if any): None.

Wanted Ad Fulfillment (if any): Informal Request.
Wanted Ad Sponsor: Haloriel.

Player Name: Idariel

Offline Idariel

  • Player Account
    • player
    • account
    • OOC

      Idariel

    • Posts

      774

    • View Profile
Re: Tarn Ysillidore
« Reply #1 on: Nov 14, 17, 02:12:31 AM »
Hello!

May I please have these Jewels applied to this character:

Jewels From Blood Opal to Sapphire Banked Roll, purchased full descent.

And Five family rolls???

(I put both in one post, I think that’s right?)

Thank you!
Idariel







Offline phinneas

  • Administrator
    • highBlood
    • council
    • OOC

      phinneas

    • Posts

      9,671

    • Tower, this is Ghost Rider requesting a flyby...

    • View Profile
Re: Tarn Ysillidore
« Reply #2 on: Nov 14, 17, 08:03:18 AM »
Weighed by Mother Night...

You've risen from the Darkness twice blessed with a cut Blood Opal Birthright Jewel, and were gifted with a cut Red Jewel at your Offering.

&

Congratulations!
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


Offline Dash

  • Administrator
    • highBlood
    • council
    • OOC

      Dash

    • Posts

      6,324

    • The Stage Is Set

    • View Profile
Re: Tarn Ysillidore
« Reply #3 on: Nov 14, 17, 09:16:37 AM »
And the 5 Family Rolls

1. Purple Dusk - Sapphire
2. Summer Sky - Purple Dusk
3. Summer Sky - Green
4. Rose - Purple Dusk
5. White - Rose
Email: Dash@Bloodrites.net   Discord: Dash#6159

Tracker


Offline Idariel

  • Player Account
    • player
    • account
    • OOC

      Idariel

    • Posts

      774

    • View Profile
Re: Tarn Ysillidore
« Reply #4 on: Nov 14, 17, 09:07:26 PM »
Ready for plot approval from Haloriel, for Rilindisil connection and personality approval her for Bonding to Charisma! <3

And for approval from Phedre for reference to Epiphany!

Idariel







Offline Haloriel

  • Player Account
    • player
    • account
    • OOC

      Haloriel

    • Posts

      658

    • Perfervid Romanticist

    • View Profile
Re: Tarn Ysillidore
« Reply #5 on: Nov 14, 17, 09:51:55 PM »
Plot approvals granted. He is lovely. 8) ;D
"The difference between true nobility and false is this. One is gold put to the use of paving stones. The other is tin polished to ape a service of silver. Both are cruel."
♪ Writer's Tracker | A Midnight Dreaming Rose ♪




Offline Idariel

  • Player Account
    • player
    • account
    • OOC

      Idariel

    • Posts

      774

    • View Profile
Re: Tarn Ysillidore
« Reply #6 on: Nov 15, 17, 12:13:22 AM »
Ready for review!!

Yay!!


<3

Idariel







Offline phinneas

  • Administrator
    • highBlood
    • council
    • OOC

      phinneas

    • Posts

      9,671

    • Tower, this is Ghost Rider requesting a flyby...

    • View Profile
Re: Tarn Ysillidore
« Reply #7 on: Nov 15, 17, 08:37:33 AM »
Added to the queue.
phinneas@bloodrites.net  •  Discord: phinn#0798  •  Writer Tracker


Offline Dash

  • Administrator
    • highBlood
    • council
    • OOC

      Dash

    • Posts

      6,324

    • The Stage Is Set

    • View Profile
Re: Tarn Ysillidore
« Reply #8 on: Nov 17, 17, 03:14:11 PM »
Email: Dash@Bloodrites.net   Discord: Dash#6159

Tracker