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Alois Oberonn has proven herself to be a witch with both the vision and capability to run Chaillot in the aftermath of mass death and destruction. With a hero of the people--Jérémie Tailor--at her side as First Escort, many believe that the territory is well on its way to recovery. Yet not everything is what it seems: the Red Market holds Chaillot in its clutches, Dark Jeweled boogeymen might be real, Landen rule Touleans, and there are whispers of worse things on the horizon.
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Author Topic: The Navy of Chaillot  (Read 9157 times)


Offline Camille de Beauvoir

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    • rose2ss
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      Ruler of Touleans Province, Chaillot

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The Navy of Chaillot
« on: Jul 26, 12, 07:27:47 PM »
Chaillot operates one of Terreille's only blue-water navies. The Chaillot Navy has one of the oldest consistent naval traditions in the Realm and takes its institutional honor very seriously. It is, in fact, so old that its motto, Honour, Homeland, Valour, Discipline is traditionally written in the old tongue on the deck of every ship commissioned into Chaillot's service.


Naval ships are divided into two main categories: the larger ships of the line ("liners") and the smaller regular  warships ("regulars"). Ships in Terreille primarily use sails but Craft can, in an emergency, be used to aid in maneuvers.
  • CORVETTE -- a fairly small ship useful mostly for coastal defense, capable of sailing up rivers.
  • CUTTER -- a coastal defender too large to sail up rivers but too small to take to the high seas safely.
  • FRIGATE -- the smallest of the seafaring warships, they are very fast and unsuited for use in a battle fought by ships of the line.
  • DESTROYER -- typically escort ships, tasked with accompanying convoys across the sea. They are not suited to fighting alone but are useful ships of the line.
  • CRUISER -- the smallest ships capable of independent battles at sea, can stay at sea for months at a time.
  • BATTLESHIPS -- the largest ships in the navy, slow and not very maneuverable but can stay at sea for a long time and has a lot of people.

Ranks in the Chaillot Navy are divided into two main categories. There are the officers, specially educated in naval tactics and seafaring knowledge at a university in Beldon Mor. Officers are often Priestesses and Princes and are typically of aristo birth. The enlistees are more usually commoners.


  • MIDSHIPMAN -- an officer still in training
  • ENSIGN -- an officer just out of training, still wet behind the ears.
  • LIEUTENANT -- any officer not actually commanding a ship
  • CAPTAIN -- an officer in command of a ship
  • COMMODORE -- an officer in command of a group of ships
  • ADMIRAL -- the officer in command of the whole navy
Though these are the naval ranks, different officers will have different roles; for instance two lieutenants on board a ship may have different jobs. One will often outrank the other, either due to duties, seniority, or trust from the Captain. Different jobs might include: supply officer, executive officer, navigator, or boarding officer. Different ships organize their duties differently, at the discretion of the Captain.

  • SEAMAN -- the basic naval rating, all enlistees start out at this rank. 
  • CORPORAL -- an experienced naval rating, same jobs as a seaman but better pay and prestige.
  • SERGEANT -- an enlisted individual actually in charge of other enlisted people or given real responsibility, especially on a larger ship. Typically more mentors/trainers than actual leaders. 
  • PETTY OFFICER -- an expert in a particular field who is trusted to manage details related to that field, such as deck seamen tending lines. These individuals advance through the ranks and get "on the job" training and typically have leadership ability, but they are not aristos.
  • WARRANT OFFICER -- an enlisted individual is given a "warrant" if they have the skill to do a job typically one must be an officer for, this elevates them in rank even though they lack the requisite training. It is rare and a great honor, typically given to older ratings who have served a long time and picked up the tricks of the trade.

Combat tactics at sea are more complex than fighting on a killing field, particularly ship-to-ship battles as opposed to smaller-scale skirmishes between singleton ships, such as might be seen with pirates.

Historically, true naval battles happened between groups of ships loyal to Territories at war with one another. Fleets arrayed themselves against one another and engaged in large scale combat against one another. Battles at sea are slower, bulkier, and more dependent on cooperation and teamwork than battles on land, where individual killing ability is prized. The amount of surface area that must be shielded and friendly shields' capacity to interfere with offensive Craft -- which by the nature of the ocean must be cast over long distances -- calls for organization and leadership in a way that killing fields do not.

To this end, maneuvers and group tactics evolved to allow for seamless spell casting through deliberate holes in shields, and varieties of Craft particularly relevant to sea battles evolved. Illusions and sight shields in particular are useful, but must be coordinated between ships of the fleet, for few indeed have the strength and skill to fight a fleet that is spread out over the whole horizon alone.

In the modern era, however, the most common combat occurs between destroyer and cruiser class ships as privateers, pirates, and naval warships fight to protect or rob each other or merchant ships under a navy's protection. Instead of battles fought by ships of the line against one another at a distance, boarding parties play a large role in combat as ships get close to one another. Pirates have little interest in destroying potential prizes or their cargoes, and all too often pirate ships take prisoners for ransom. Few naval officers wish to be responsible for the deaths of high-ranking foreign tourists, after all.

Even so, the navy holds tight to its traditions and ships of the line are still prized above all, for Chaillot has already paid the price once for its lack of preparation and will not be caught flat-footed and untrained again if war comes to her shores.


In an era that sees few glorious battles but many Officers concerned with honor and reputation, the Naval Games is a way for the navy to show off their might to the populace, pit their skills against one another, and hone their tactical prowess. The Naval Games are held annually in the fall at the great harbor of Beldon Mor and pit squadron against squadron, ship against ship, and boarding party against boarding party, in a series of tournaments designed to decide the best ship in the Navy. That ship's Captain is always awarded a hefty purse (traditionally shared with the crew) and a great many social accolades.


WARLORDS & WITCHES make up the bulk of the enlisted ranks. Particularly skilled Warlords often serve in positions requiring physical aptitude (like ship's carpenters) while witches do surprisingly well handling tasks requiring nimbleness (like lookouts or handling the lines).

PRINCES make up much of the officer ranks. Given the finicky and exacting nature of naval combat, Princes excel with their cool heads and detail orientation.

WARLORD PRINCES, with their explosive tempers, tend to be ill-suited for life aboard ships because of the monotony and limited space. The duties performed by naval warships, typically far from Queens and ceremonial in nature, tend to not be preferred by this caste. However, Warlord Princes do tend to do well as leaders and members of the boarding parties.

HEARTH WITCHES are often popular members of any given crew, given the limited space, limited provisions, and vermin problems that plague ships without them.

HEALERS are very much necessary to the navy, particularly the larger seagoing ships that range far from outside help, and can be found among both the enlisted and officer corps. Healers that serve aboard ships must be skilled, quick on their feet, and know at least a little about a lot given that there is rarely any chance to call in an expert.

PRIESTESSES often serve in the officer corps as record keepers and supply officers.

BLACK WIDOWS are highly prized for their mastery of the illusion Craft that allows ships to sneak up on one another at sea, and their ability to spell the very wood of ships with the webs.

QUEENS do not serve on warships. There is no land at sea for them to nurture, and Dark Jeweled Queens wouldn't be permitted to put so many people at risk or have that much martial might under their control.